I want to lose weight. Really. I mean, I just gained 30lbs over the last 18months thanks to the magical folks at Chipotle and it’s time for a change. Problem is, every time I invite my friends to come jogging with me plans fall through and then I have another excuse to inhale half of a blueberry cheesecake.
Admittedly, I’ve sunk pretty low, but I’m not sure if I’ve reached the point where I need a robot to whip me into shape. Maybe I do though, and the guys behind the Joggobot have created one of the oddest contraptions to help nerds lose weight by chasing them around with a deranged robot quadrocopter.
When you build a robot or an artificially intelligent machine, there’s always going to be a fear that one day it will turn against you. That’s what Siri has done to Apple today, labeling one of the iPhone’s biggest rivals, the Nokia Lumia 900, the “best smartphone ever.”
We’ve seen some crazy accessories for Apple devices over the past year. Some of them have been so inventive that we’ve marveled at their originality and design, whereas others are so simple and functional that we’re knocking our heads wishing we had thought of something so elegant. Over the past year we’ve tried to cover the most important new accessories for Apple devices, and we’ve narrowed down the favorites to a list of 10 accessories that we think are the best of the best.
Now it’s your turn to tell us if you think we’re right, and let us know which is your favorite Apple accessory of 2011. Take a quick glance at the 10 items below and then vote in our poll to let us know which you think is the true winner.
Rovio’s Angry Birds is one of most successful iOS games of all time and it seems like everyone who’s ever used an iOS device has played it. But it’s not just humans who enjoy catapulting birds into pigs: OptoFidelity has created a robot with the sole purpose of playing Angry Birds.
The Finnish company uses its robots for touch panel testing and performance testing for mobile devices using video and optical measuring systems, so they already had the components required, and say it wasn’t hard to build a system for “this particular need.” The difficulty was getting the robot to play through every level of the game and achieve a three-star rating for each one.