Disney announced this morning that it will honor Steve Jobs with a Disney Legends Award at this year’s D23 Expo on Saturday, August 10th in Anaheim, California.
As the former CEO of Pixar Animation Studios, Steve Jobs became the largest Disney shareholder in 2006 when Disney acquired Pixar. Jobs was also a part of Disney’s board of directors and remained a valuable sounding board and advisor to the company until his passing in 2011.
Disney CEO Bob Iger had the following to say about the award:
Before his death in 2011, Steve Jobs was the biggest shareholder of Disney stock thanks to the fact that Disney acquired his company, Pixar, in 2006. But before Disney and Pixar merged together, things weren’t always so rosy between Steve and Disney.
Steve Jobs and Disney CEO Bob Iger eventually had a great relationship, but in the early days, Steve Jobs wasn’t afraid to release an atomic bomb of cruelty on Disney. He would even call Bob Iger on Saturdays just tell him that his films sucked.
Apple co-founder and former CEO Steve Jobs threatened Palm CEO Edward Colligan with patent litigation if he did not agree to stop poaching Apple employees, according to a court filing that was made public on Tuesday.
Confidential emails between the pair, along with documents from Adobe and Google, have surfaced in a civil lawsuit that claims a number of major companies in Silicon Valley violated antitrust rules by entering into agreements not to recruit each other’s employees. Five employees are now fighting for class action status and damages for lost wages as a result of the “no-hire” agreements.
Apple CEO Tim Cook must provide a deposition in a lawsuit that claims the Cupertino company, along with other major firms in Silicon Valley, violated antitrust rules by entering into an agreement not to recruit each other’s employees. Apple’s lawyer, George Riley, had objected to the order handed out by U.S. District Judge Lucy Koh in San Jose, California, on Thursday.
LOS ANGELES — It felt like a wrap party for a big-budget Hollywood flick at Disney’s El Capitan Theatre, complete with fancy food and big names like Pixar chief John Lasseter in attendance. But Disney’s Infinity announcement on Tuesday was a massive project in which Pixar, the Disney-owned digital animation studio that once belonged to Steve Jobs, played only one of the major roles.
As it was revealed, Infinity is an amazing, massive, cross-platform, multiplayer game system based on figurines from the Disney catalog of movies — right now most of them specifically from Pixar titles.
“It will be global, and it will live across all platforms: console, mobile and online,” Lasseter said on Tuesday.
All platforms? Unfortunately not. Perhaps Disney has forgotten that Steve helped build Pixar into the powerhouse it is today; because while a Windows version will be present along with versions for all the major console systems at Ininity’s June launch, there won’t be a Mac version — at least, not at first.
Steve Jobs didn’t found Pixar, but he did give $10 million to the fledgling company at a time when it was spinning itself off from Industial Light and Magic into its own corporation, and Jobs acted as an advisor — both business and spiritual — to the company ever since.
No wonder, then, that Pixar continues to pay tribute to Steve Jobs to this day. Their latest film, Brave, had a touching tribute to Steve Jobs in the credits, and now Pixar is naming the studio’s main building after him.
A rare Pixar Image Computer that was originally developed by the Computer Division of Lucasfilm has surfaced on eBay with a $25,000 price tag. The computer is accompanied by an original Pixar monitor and is said to be in good condition, though it’s unclear whether the system actually works.
We all know that Pixar, the revolutionary computer animation house Steve Jobs helped build in his wilderness years, makes the Toy Story films at least in part on Macs, alongside other Unix-based machines.
Back when Toy Story 2 was being made in the late 90s, though, the Unix-based nature of the machines Pixar uses for their animation almost led to the complete destruction of the film when an employee accidentally used the “rm *” command on the machine the film was being stored on. In seconds, all of Toy Story 2 was lost: a year’s work of other thirty people.
Not to worry though. A Mac-loving mom she had at home saved the day, and made sure that Toy Story 2 reached theaters on time to delight a generation of kids and adults alike.
Deep down in my soul, I want to believe that Apple is going to come out with a holographic iPad and iPhone someday just so I can watch three dimensional Lady Gaga dance parties unfold in Lilliputian fashion. CES totally sold me on the idea, and even if we have to wait 15 years for a holographic iPad, I’m cool with that.
LA-based 3D artist Mike Ko decided to take it up a notch though, and envisioned what it would be like if three dimensional objects could blossom into life from the iPhone’s screen. Objects like, say, a miniature city with whimsical little cars zipping around the streets. Check out Mike’s iPhone 3D video masterpiece below and let us know what you think.
Kyle Lambert is one of the best iPad artists on the web. He also happens to be a big fan of Pixar’s animation team, so when he started following Lee Unkrich – the director of Toy Story 3 – he noticed how passionate Lee is about Stanley Kubrick and his film The Shining. Combining Toy Story 3, with Lee’s obsession for The Shining and Lambert’s iPad drawing talent resulted in one of the more interesting artistic mashups we’ve seen in a while – Toy Shining.
We could tell you more, but we’ll just let you oogle at Kyle’s awesome iPad drawings of Woody occupying Jack Torrance’s spot in Kubrick’s cinematography masterpiece, but remember, everything was created just using an iPad.