SEATTLE, PAX 2013 – We got to spend a little time with this new rhythm game, Jungle Rumble, at the Indie Megabooth area deep within the Penny Arcade Expo showrooms. The game features monkeys and music, a great combination for fun and challenging gameplay, of course.
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SEATTLE, PAX 2013 – Phobic Studios, the developers behind hit iOS game, Dragonvale, showed off their latest creation, Glare, at the Penny Arcade Expo this weekend in Seattle.
The game is made in Unity, which will let the studio release on Mac, PC, and Linux at first, with some vague plans for mobile spin off titles in the future. It’s looking pretty delightful, with gorgeously rendered, faux-2D backgrounds and plenty of lighting and particle effects. That sounds pretty dry on paper, but it produces a lovely effect while playing. Here’s a quick video of the gameplay we saw in the closed-door meeting.
SEATTLE, PAX 2013 – We dropped by the 2K booth today to chat with Jessica, one of the 2K reps in attendance at the Penny Arcade Expo (PAX) this year in Seattle. She showed off 2K Drive, an upcoming free-to-play racing game very much in the vein of EA’s Real Racing 3, with hyper-realistic, licensed car racing. Here’s a little Vine video of our hands-on time with the game.
SEATTLE, PAX 2013 – We got to spend some time with Ben, one of the lead designers on the free-to-play multiplayer battle arena (MOBA) game, Smashmuck Champions, currently display here in Seattle at Penny Arcade Expo (PAX) 2013. Ben showed us how quickly a match can start and conclude, a far cry from the more typical 30 minutes to an hour of a MOBA like League of Legends or Defense of the Ancients. The match Ben played in while he talked to us was all of ten minutes or so, full of frenetic battle action with fun characters, called champions, jumping around and duking it out across the battle arena.
Here’s the closed beta announcement trailer, though Ben let us know that there should be early access on Steam next week on September 6th. You can see plenty of gameplay in the video below.
The Penny Arcade Expo, or PAX, for the initiated, is an annual gaming conference held in Seattle. It was created in 2004 by the authors of the Penny Arcade webcomic, Jerry Holkins and Mike Krahulik, who wanted to go to a gaming show that focused on their own passions: console games, computer games, and tabletop games.
PAX got big, fast. Billed as a celebration of gamer culture, PAX, and spin-off conference PAX East, is more of a giant nerd gathering, contrasting nicely with the hard-pounding media-fest of the Electronics Entertainment Expo (E3) or the academic and developer focus of the Games Developer Conference (GDC). PAX is for gamers, by gamers, of all stripe and affiliation.