Virtual reality had its coming out party Thursday morning with a live-stream presentation from the Oculus Rift team. VR is coming ever closer to becoming a true platform, with games that you can stream from Xbox and PC as well as those that will run directly on the Rift itself.
VR is a fledgeling technology with its share of quirks, even though it’s been a topic in computer science and gaming circles for decades. Just like Star Trek’s holodeck, we’ve all wanted to immerse ourselves in our gaming and fantasy environments and VR holds that promise. With early reports of nausea and other motion issues, the newly-improved devices have a lot to make up for.
The Oculus team is hard at work at doing just that, with improvements to both the hardware and software to ensure a fun, comfortable experience for most gamers.
I can’t wait for the virtual reality future to finally go mainstream, but with company’s like Oculus talking about charging people over $1,500 for an entire Rift package, VR is virtually out of my price-range. Thankfully, Google is coming up with an easy-to-use VR solution that’s not only as cheap as a piece of cardboard, it works on Android and iOS too.
Oculus Rift headsets might become the next big thing of the future, so to make it easier for Mac developers to actually get their apps onto Rift, Oculus is finally making it possible to compile Rift-compatible apps on a Mac.
The awe you feel will be cut fairly short. Photo: Sergey Galyonkin/CC
When my kids and I walked into a coffee shop one sunny day last month, we were greeted by a row of tables holding laptops with gaming demos.
My son gravitated toward the biggest display, a huge TV screen with a giant, face-obscuring set of goggles set in front of it. This was the Oculus Rift, the latest fad gaming device that places two stereoscopic images in front of your eyes to simulate virtual reality.
He slid the massive black eyewear onto his face, picked up the connected Xbox controller, and started moving his head around. The rest of us could see the game on the TV — an abstract shooting gallery in three dimensions, with my boy at the center, first-person style.
After about five minutes of waving his head around and pressing buttons on the controller, my son pushed the goggles up and off his head and said, “Dad, I think I’m going to be sick.”
Could Apple’s revolutionary re-imagining of Apple TV not be a set-top box at all, but rather an Oculus Rift style headset?
A patent published Thursday hints that this might be the case, as it refers to a head mounted display (HMD) capable of providing a personal media viewing experience for users.
The patent describes how data processing circuitry could feature optical component capable of adjusting left and right images to display 3-D media, or else to account for a user’s eyesight limitations.
When Facebook acquired Oculus VR for $2 billion, Mark Zuckerberg said virtual reality was the natural follow-up to mobile as a platform. And while Apple might have missed the boat on Oculus, has Cupertino really missed out on virtual reality?
There’s plenty of evidence to suggest that Apple has been investigating this area for the better part of a decade — well before the Oculus Rift gaming headset appeared on Kickstarter.
Following news of Facebook’s surprise acquisition of Oculus VR for $2 billion, Mark Zuckerberg shared some impressive numbers regarding the social network’s sustained mobile growth. Facebook has an “active” mobile user base of 1 billion, Zuckerberg announced, while the Facebook-owned Instagram has 200 million active users of its own.