For all that is written about virtual reality, most of us have never donned a funky headset to experience it. The sensation behind the VR viewer might be cool, but it remains to be seen if the hardware will find its way into every home.
The founders of a startup company called Shot might have an idea that could bring VR to the masses with an iPhone lens attachment and app that lets your record, share and watch virtual reality photos and video.
Virtual reality had its coming out party Thursday morning with a live-stream presentation from the Oculus Rift team. VR is coming ever closer to becoming a true platform, with games that you can stream from Xbox and PC as well as those that will run directly on the Rift itself.
VR is a fledgeling technology with its share of quirks, even though it’s been a topic in computer science and gaming circles for decades. Just like Star Trek’s holodeck, we’ve all wanted to immerse ourselves in our gaming and fantasy environments and VR holds that promise. With early reports of nausea and other motion issues, the newly-improved devices have a lot to make up for.
The Oculus team is hard at work at doing just that, with improvements to both the hardware and software to ensure a fun, comfortable experience for most gamers.
I can’t wait for the virtual reality future to finally go mainstream, but with company’s like Oculus talking about charging people over $1,500 for an entire Rift package, VR is virtually out of my price-range. Thankfully, Google is coming up with an easy-to-use VR solution that’s not only as cheap as a piece of cardboard, it works on Android and iOS too.
Oculus Rift headsets might become the next big thing of the future, so to make it easier for Mac developers to actually get their apps onto Rift, Oculus is finally making it possible to compile Rift-compatible apps on a Mac.
When my kids and I walked into a coffee shop one sunny day last month, we were greeted by a row of tables holding laptops with gaming demos.
My son gravitated toward the biggest display, a huge TV screen with a giant, face-obscuring set of goggles set in front of it. This was the Oculus Rift, the latest fad gaming device that places two stereoscopic images in front of your eyes to simulate virtual reality.
He slid the massive black eyewear onto his face, picked up the connected Xbox controller, and started moving his head around. The rest of us could see the game on the TV — an abstract shooting gallery in three dimensions, with my boy at the center, first-person style.
After about five minutes of waving his head around and pressing buttons on the controller, my son pushed the goggles up and off his head and said, “Dad, I think I’m going to be sick.”