Console game developers are trying to break into mobile, and they’re using casual genres to break into the scene.
For instance, when gamers hear about Insomniac Games, they might think of classic platform games like Ratchet and Clank, first-person shooters like Resistance: Fall of Man or next-gen console title Sunset Overdrive. What those hypothetical gamers might not think of is a match-three or endless runner iPhone game. But game makers can’t afford to ignore the mobile scene these days and Insomniac is no different, as evidenced by the company’s new tower-defense game, Bad Dinos.
“It’s obviously a huge market,” Brian Hastings, chief creative officer at Insomniac Games, told Cult of Mac, “and we’re seeing an entire generation of players who are getting into mobile first, before anything else.”
Of all the people to appear onstage at Tuesday’s Apple keynote, U.S. game developers Super Evil Megacorp were among the most memorable — thanks partly to co-founder Tommy Krul’s decision to wear a fetching infinity scarf.
What followed were Internet memes, parody Twitter accounts — and a whole lot of buzz for Vainglory, the team’s hyper-competitive multiplayer online battle arena (MOBA) game that was called into action to help show off the graphical prowess of the iPhone 6.
As an example of the ever-thinning gap between console and iOS games, Vainglory knocked the demo out of the park, leaving fans salivating at the prospect of next-gen gaming on Apple’s new handset.
It also left people wondering about the origins of the fantastically named Super Evil Megacorp.
Let’s hear that again. Apple is taking in 84 percent of all mobile gaming revenue in the US.
With all the fooferaw about how many more Android handsets are selling than iPhones, it’s easy to think that Apple may be on the way out. Not so, says a new report from NewZoo, a market research company in the gaming space.