Become predator and prey in multiplayer creep-fest, The Flock

By

Peter Dijkstra (right) and Jeroen Van Hasselt, two of the devs of creepy arena game, The Flock. Photo: Rob LeFebvre/Cult of Mac
Peter Dijkstra (right) and Jeroen Van Hasselt, two of the devs of creepy arena game, The Flock. Photo: Rob LeFebvre/Cult of Mac

SAN FRANCISCO — When I went to meet Peter Dijkstra, the business guy at Dutch game developer Vogelsap, I had to wait in line to see the small, indie team’s new horror game, The Flock. I wasn’t too upset, though, as the guy in front of my was none other than famed Doom and Quake developer, John Romero.

Dijkstra’s The Flock is an upcoming horror multiplayer game that takes place in one of three different arenas. Playing the game with three other people Monday at the Game Developers Conference in San Francisco brought back memories of those long-ago sessions of Quake Arena, as well as more modern examples of asymmetric multiplayer like Left 4 Dead and Evolve.

Stealth game République Remastered gets even more gorgeous on Mac

By

You are her only Hope. Photo: Camoflaj Games
You are her only Hope. Photo: Camoflaj Games

République Remastered is the gorgeously rebooted Mac and PC version of Seattle-based Camoflaj’s intriguing episodic stealth video game that originally came out for iPad and iPhone in December of 2013.

The development team took the opportunity to completely revamp the game within the updated game engine, Unity, moving the entire project from Unity 4 to Unity 5. By making this the first game release ever with the Unity 5 engine, they got early access to the engine in return for documenting their process.

“When Unity 5 was announced we saw our chance to make good on our two-year old promise to make a PC and Mac version of République,” writes the team on the Unity blog. “In addition to spending months completely reworking the game’s controls and UI, we knew we’d benefit from an increased wow factor on this new platform. From our dumpy office in downtown Bellevue (surrounded by industry titans like Bungie and Valve), we’ve put our heart and soul into this ambitious and at times, difficult, project.”

Check out the official game trailer below to see how they succeeded in making this already stunning game even more gorgeous.

Sentient-toast simulator I Am Bread kneads its way on to iOS

By

This bread has legs. No, not really. It's a metaphor. Photo: Bossa Studios
This bread has legs. No, not really. It's a metaphor. Photo: Bossa Studios

Yeah, you read that right – this is a video game where you play as a piece of bread on an epic journey to become an actual piece of toast.

I Am Bread has been out on Steam Early Access since December of last year, and now the developers at Bossa Studios have let it slip that the game will indeed come out on iOS, as soon as they finish up the PC/Mac version.

If you’ve seen the massively viral hit game Goat Simulator, you’ll immediately have a sense of how this one plays out. You’ll hit various keys on your keyboard or buttons on your controller, and move a slice of oddly movable bread around, trying to find some way to toast yourself. Here’s a quick video to visualize it.

Duty calls as Modern Warfare sequels finally come to Mac

CODMW3-Press-iMac1

Itching to take on the future techno-war depicted in the hyper-realistic Call of Duty: Modern Warfare franchise? Well, if you’ve finished off the original Modern Warfare game on your Mac, ported in 2011 by Aspyr, it’s time to lock and load your weapon of choice for the next two installments in the series, Modern Warfare 2 and Modern Warfare 3.

These huge sequels are available now for the Mac platform, on Steam or porting publisher Aspyr’s own GameAgent distribution service. The new Mac versions of the game have all the downloadable content (DLC) packs from each game ready for your first-person shooter marathon.

Get Your Bromance On With Jane Jensen’s Moebius: Empire Rising

By

The start of an excellent friendship, obviously.
The start of an excellent friendship, obviously.

Story-driven puzzle-adventure games are finding a new resurgence lately, with titles like Telltale’s The Walking Dead and Fables finding critical success in the typically first-person shooter dominated games market.

Jane Jensen is the veteran game designer from the days of Sierra Online with massively popular games like King’s Quest and Gabriel Knight to her credit.

Developed by her new venture Pinkerton Road, funded via Kickstarter and published by Phoenix Online Studios, Moebius: Empire Rising is the first installment in a planned series revolving around Malachi Rector, a modern-day take on Sherlock Holmes with an attitude.

His bodyguard, David Walker, is a bad-joke loving ex-special forces badass with a heart of gold. It’s these two that form the central relationship in the game story, a nice break from the typical romantic love-interest interactions we see all too often.