SEATTLE, PAX 2013 – Picture this: you pull out that old Dance Dance Revolution pad, connect it to your Mac, and then dance your way through procedurally generated dungeons, tapping your feet and bouncing to the beat as you kill monsters, loot chests, and equip yourself with ever more powerful weapons.
Vancouver-based Brace Yourself Games (aka Ryan Clark) has perhaps stumped even the most open minded among us with this new combination, found in upcoming game, Crypt of the NecroDancer.
SEATTLE, PAX 2013 – Robot Loves Kitty is a husband and wife game development team who used to live in a treehouse to save money. They started a Kickstarter hoping to raise just enough money to buy a decent laptop and a copy of Unity to develop the game. They ultimately raised 650 percent of their initial request, making things easier, yet much more complex, than they’d ever planned.
“I can’t believe it’s so popular,” said Alix Stolzer, the wife half of the Robot Loves Kitty development team. She also does some of the artwork, the story, and does PR for the game. The extra funding enabled the team to rent a tiny apartment and pay for internet, but it also requires them to create more features than they initially planned.
SEATTLE, PAX 2013 – We spoke with Josh Glazer, CTO of Naked Sky Entertainment, about the company’s upcoming turn-based tactical game, Backyard Battles. The game, coming to iOS, Android, and the web later this year, pits two teams of children against each other, wielding cardboard tubes, spell books, and their imaginations.
“It’s what kids raised on video games do when they play outside,” said Glazer.
SEATTLE, PAX 2013 – Phobic Studios, the developers behind hit iOS game, Dragonvale, showed off their latest creation, Glare, at the Penny Arcade Expo this weekend in Seattle.
The game is made in Unity, which will let the studio release on Mac, PC, and Linux at first, with some vague plans for mobile spin off titles in the future. It’s looking pretty delightful, with gorgeously rendered, faux-2D backgrounds and plenty of lighting and particle effects. That sounds pretty dry on paper, but it produces a lovely effect while playing. Here’s a quick video of the gameplay we saw in the closed-door meeting.
SEATTLE, PAX 2013 – We got to spend some time with Ben, one of the lead designers on the free-to-play multiplayer battle arena (MOBA) game, Smashmuck Champions, currently display here in Seattle at Penny Arcade Expo (PAX) 2013. Ben showed us how quickly a match can start and conclude, a far cry from the more typical 30 minutes to an hour of a MOBA like League of Legends or Defense of the Ancients. The match Ben played in while he talked to us was all of ten minutes or so, full of frenetic battle action with fun characters, called champions, jumping around and duking it out across the battle arena.
Here’s the closed beta announcement trailer, though Ben let us know that there should be early access on Steam next week on September 6th. You can see plenty of gameplay in the video below.
The Penny Arcade Expo, or PAX, for the initiated, is an annual gaming conference held in Seattle. It was created in 2004 by the authors of the Penny Arcade webcomic, Jerry Holkins and Mike Krahulik, who wanted to go to a gaming show that focused on their own passions: console games, computer games, and tabletop games.
PAX got big, fast. Billed as a celebration of gamer culture, PAX, and spin-off conference PAX East, is more of a giant nerd gathering, contrasting nicely with the hard-pounding media-fest of the Electronics Entertainment Expo (E3) or the academic and developer focus of the Games Developer Conference (GDC). PAX is for gamers, by gamers, of all stripe and affiliation.
Lucky Frame’s fantastic iPad and Android game, Gentlemen!, is now available on the Mac App Store, bringing the delightful Victorian-themed dueling game to the big screen for the first time.
We reviewed the game favorably when it released on iPad, enjoying the frenetic gameplay and the whimsical art style. It’s still a go-to app when we’re looking for something to play with a friend on the same iPad.
Now that it’s on Mac, though, we can now go head to head with up to four friends via local multiplayer, flipping and leaping and, well, stabbing our buddies with glee.
This highly anticipated game set in the Warhammer 40,000 universe is now available on Mac and PC via Steam. The digital game is based on the popular two-player board game of the same name from Games Workshop, originally published in 1989.
The current digital iteration will feature a single player campaign of 15 missions, each set on the giant derelict spaceship (the “hulk” of the title), “Sin of Damnation.” There will also be multiplayer head-to-head action, oh yes.
Phobic Studios are best known for the collaborative development with Backflip Studios on runaway hit, Dragonvale, but the Boulder, Colorado-based company has been in the game for quite some time, spawning several entertaining mobile titles in the process. The company has just announced its next game, an action platformer game set in, well, a solar system.
In Glare, you’ll play as The Shiner, a being of light who must travel around a beautifully rendered solar system and save the sun itself from an evil threat. Glare will release in fall of this year on Steam for Mac, Linux, and PC systems.