Apple changes the way it collects garbage on the Mac App Store

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Apple is changing the way the Mac App Store gathers trash. Photo: Claudio Beck  (Flickr / CC)
Apple is changing the way the Mac App Store gathers trash. Photo: Claudio Beck/Flickr CC

Attention all Mac developers! You know how when your city changes its trash-collection policies it leads to months of confusion? That’s about to happen on the Mac App Store: If you want to continue selling apps there, you’ll have to switch how you collect your garbage.

iTunes 12.1 gives Mac users a sexy new Notification Center widget

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iTunes 12.1 gives Yosemite a new widget. Photo: Buster Hein/Cult of Mac
iTunes 12.1 gives Yosemite a new widget. Photo: Buster Hein/Cult of Mac

It’s been six months since Apple unveiled iTunes 12, the latest version of its multimedia mega-app. Updates since then have been few and far between, but today Apple released the first big one: iTunes 12.1, which introduced a swank new media control widget for Notification Center.

Tweetbot for Mac disappears from the Mac App Store

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Tweetbot for Mac has been pulled from the Mac App Store. Photo: Tapbots
Tweetbot for Mac has been pulled from the Mac App Store. Photo: Tapbots

In 2013, Twitter introduced a new policy that was designed to prevent third-party Twitter clients from gaining too much popularity. The design to the Twitter API basically capped the number of API “tokens” a third-party developer have. Each token is tied to a user, so the effect is that if a third-party Twitter client gets too popular, Twitter will stop allowing new users of that app into the service.

Over the weekend, it appears that Tapbot’s third-party Twitter app, Tweetbot for Mac, finally ran up against its token limit… and as of right now, has been pulled from the Mac App Store.

SimCity: Complete Edition is a glorious, city-building time suck

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Lose yourself in a city of your own making. Photo: Electronic Arts
Lose yourself in a city of your own making. Photo: Electronic Arts

I launched SimCity: Complete Edition last night at around 8 p.m. I played around with my new city, getting a feel for the controls, zoning for residences, commercial ventures and industrial centers.

I zoomed in and out to get up-close and bird’s-eye views of my own private Idaho (well, Squifton, if we’re being literal). I checked out the various data views, gave my city police buildings and power, water and fire departments. I added parks, more residential areas, roads and even created a neighboring city — a sleepy little hamlet that purchases power and water from the main city. Just a quick little foray into a game that I’ve been itching to play.

When I glanced up at the clock, it was three hours later.