Mobile games — especially those with a multiplayer component — are making more money than traditional handheld games, says a new report by mobile analytics agency, App Annie. The company partnered with the International Data Corporation to show the growth in mobile gaming over the past year, and how it’s skews toward mobile and multiplayer gaming.
Poor console makers; they hardly knew what hit them. While they still have life in them, and the games tend to be deeper and of a higher quality, it seems as if most gamers would rather just play on the device they already have with them; their iPhone or iPad.
You just can’t make a Star Wars game without putting Hoth in there.
An upcoming mobile game will throw players into the struggle immediately following the death of the Emperor in Return of the Jedi.
Star Wars: Uprising, which is due out later this year for iOS and Android, is a real-time strategy game that picks up after the destruction of the second Death Star at the end of the third film as the decapitated Empire struggles to maintain control over the galaxy.
You don’t have to look like this to be really good at video games. Luckily.
If you’re a gamer, odds are you have a perfect run, high score or really impressive combo that you list among the highlights of your “career.” Personally, I TKO’d Mike Tyson in Punch-Out!! when I was 10 or 12, and I did it when everyone else was out of the room. But I swear it happened, you guys.
Unless you have enough free time and determination to play one thing until you can beat it with your monitor turned off and your keyboard flipped around, however, your greatest moments can’t hope to compete with the four amazing speedruns shown in the videos below. These players have left “good” far behind them, passing through “really good,” across “crazy good” and over “suspiciously good” to enter a realm of pure skill in which merely beating a game is considered “a start.”
These people play a bunch of difficult titles pretty well, is what I’m getting at.
Bad Dinos is the fourth mobile game from veteran development company Insomniac Games.
Console game developers are trying to break into mobile, and they’re using casual genres to break into the scene.
For instance, when gamers hear about Insomniac Games, they might think of classic platform games like Ratchet and Clank, first-person shooters like Resistance: Fall of Man or next-gen console title Sunset Overdrive. What those hypothetical gamers might not think of is a match-three or endless runner iPhone game. But game makers can’t afford to ignore the mobile scene these days and Insomniac is no different, as evidenced by the company’s new tower-defense game, Bad Dinos.
“It’s obviously a huge market,” Brian Hastings, chief creative officer at Insomniac Games, told Cult of Mac, “and we’re seeing an entire generation of players who are getting into mobile first, before anything else.”
Luca Redwood, the main powerhouse indie developer behind EightyEight Games, has taken the last three years of his life to make a sequel to critical darling match-three game, 10000000.
Sadly, it’s not named 10000001, but rather You Must Build a Boat. In it, you actually do need to build a large, ark-like boat with all sorts of rooms and defenses and such, and you outfit your boat by running dungeons and matching items to kill baddies and get past obstacles in them.
Sound weird? It is, but it’s also going to be stupidly addictive. If it’s half as engaging as 10000000, you’ll be playing this on your Mac, iOS device, or Linux box long into the wee hours of the morning.
Six new hero skins are here! Photo: Super Evil Megacorp
If you’re like us, you’ve been playing the crap out of the amazingly addictive online arena game, Vainglory, since it came out for the iPad and iPhone, ganking enemies from the safety of the bushes, releasing the Kraken, and pushing down the lane to smash the opposing team’s base crystal to win the game.
While the development team at Super Evil Megacorp has released updates in the past, they’ve just dropped the most major update yet: the introduction of a character skin system to customize the look of your heroes as they dash across the map, wreaking havoc and crushing the enemy team.
There are six new heroes with two tiers of customization out in the update today, with a ton more to come.
I can play this anywhere? Photo: Rob LeFebvre/Cult of Mac
Hearthstoneaddicts players rejoice! Blizzard’s incredibly compelling digital card game is now optimized for your iPhone or iPod touch.
We’ve heard rumors that some folks even use their iPhone while in the bathroom. Gross! If you’re one of those people, though, get ready to never stop playing Hearthstone again.
Sure, the video game company behind mega-hits World of Warcraft, Starcraft II, and Diablo III has had a version of this easy-to-learn, hard-to-master two-player collectible card game on the Mac and iPad since 2013, but this is the first time you’re able to play it on the small screen without any jailbreaking or hacking needed.
“Hearthstone is now officially supported on iPhone and iPod touch,” says the App Store description. “…Featuring an all-new intuitive interface hand-crafted for the mobile experience, it’s never been easier to take Hearthstone with you anywhere you want to play.”
The power of the Apple can be a crazy thing. Photo: Rob LeFebvre/Cult of Mac
Getting your game featured by Apple is the best way to jumpstart your indie game success. Sometimes, even games that seem rather basic at first glance can become powerhouses.
Mr. Jump is seeing some phenomenal success with five million downloads in the last five days since its release. It’s shaping up to be another Crossy Road-style success story, and the developers at 1Button games attribute the game’s instant success to Apple.
“I think that being featured by Apple in most countries has initiated the buzz,” says Jérémie Francone, one of the co-founders at the studio. “That’s what really launched the game.”
Now all you need is a wrist strap for your iPhone. Photo: Anuj Tandon/Rolocule Games
To get the fun of virtual bowling without a Wii, look no further than Bowling Central, a magical iOS app that lets you swing your iPhone around to send a virtual bowling ball slamming into all the pins at the end of the lane.
The game is powered by Rolocule Games’ motion-tracking technology, called “rolomotion,” which lets you swing your iPhone like a Wii remote. The gaming company’s two founders wanted to create a Wii Bowl-style experience, only with an Apple TV and an iPhone, and they won a 2014 Edison Award for their solution.
“We worked really hard to get the motion gaming controls right,” Rolocule’s Anuj Tandon told Cult of Mac in an email, “and getting the perfect controls took time. Not only … can you give accurate direction to the ball, but by twisting the wrist, the ball can be given a spin, just like real bowling.”