Jason Citron is a veteran of both the console and gaming space, involved with developing Double Fine’s Brutal Legend in 2006, and then releasing one of the first hit iOS games in the early, heady days of the iOS App store, a match-three puzzle game with a twist, Aurora Feint. Soon after, he created OpenFeint, which was the de facto leaderboard and multiplayer matching system for Apple mobile devices long before Game Center.
After OpenFeint was sold to Japanese social-gaming company, GREE, in April of 2011, Jason headed out to engage his passion for video game development once again with a new company, Hammer & Chisel, and a new game, announced today, called Fates Forever, an iPad-only massively online battle arena (MOBA) game.
Citron took some time out of a busy schedule to talk to Cult of Mac about the new game, it’s mechanics and business strategy, and his own take on what iPad games should be.
Like an odd cross between Sudoku and a collectible card game, Star Trek Rivals, from Elephant Mouse Games, is out for iOS on the App Store to capture your attention today, on the release date of Star Trek: Into Darkness (have you gotten your tickets, yet?).
The game is free, has all your Star Trek reboot characters in it, and is pretty simple to learn, but hard to master. It plays asynchronously, and you can play a bunch of games at once. Did I mention it’s made out of Star Trek? What’s not to like?
Little Red Riding Hood. You sure are lookin’ good.
We told you about Akaneiro: Demon Hunters, the new hack-n-loot game from American McGee’s Spicy Horse Studios that got greenlit on Steam just a while back. The game has now hit its Kickstarter goal of 200,000, so the team has posted some news about its plans for the game in the coming months.
Life is Magic is a location-based free-to-play game that uses your actual location to populate its fantasy/steampunk-themed role playing game (RPG). We reported on it back in September after a meetup with the game developers at PAX, but the game is live on the App Store now.
It’s like an online multiplayer game that turns the real world around you into a gorgeously illustrated land of magic, complete with dungeons, monsters, and treasure. The combat will feel familiar to anyone who’s played a turn-based JRPG game like the Final Fantasy series.
Games Workshop announced today a Space Hulk game for Mac, iOS, and (yes) PC. It’s scheduled for release in 2013, and is based on the Warhammer 40,000 franchise board game of the same name. The current digital version is planned to be a 3D turn-based strategy game with both single player and co-op modes of play, not to mention cross-platform multiplayer across iOS, Mac, and PC.
One of the better Yuletide traditions is the venerable holiday Advent Calendar, in which each day of December leading up to Christmas is marked off on a special calendar by opening its corresponding door to find a small gift, toy or chocolate squirreled away inside.
This year, we here at Cult of Mac decided we wanted to give our readers their very own Apple-themed advent calendar, filled with the year’s best apps, gadgets, stories and other curios. So each day in December, we’re going to lovingly peel back the door on the Cult of Mac 2012 Advent Calendar to reveal another delicious morsel, something really special that came out this year that we think every one of you should enjoy.
So what’s behind the door on Saturday the 8th? Letterpress for iOS, a word game for the rest of us, with a simple, cutthroat strategy and an amazing visual design!
Atari’s released a remake of its 1978 home console classic, Outlaw, which actually saw first life as a light gun game in arcades as early as 1976. Well, Flying Wisdom Studios has developed a new version for the iPhone, iPod touch, and iPad that looks a whole lot better than the original.
Released just last week, the new iOS version of Outlaw eschews the “pong-with-cowboys” style of gaming for a new art style that actually looks like, well, art. It’s still a 2D affair, with various denizens of the wild west sliding across the screen in a virtual shooting gallery.
Apple Head of Marketing, Phil Schiller, took the stage today and asked a very important question. “What does the iPad mini do that the iPad doesn’t already do?” he wondered aloud.
His answer was only half as good – “It can fit in one hand.” Here at Cult of Mac, however, we think that’s only part of the story. The fact is that Apple’s newest, smallest, thinnest iPad makes a perfect gaming controller.