République Remastered is the gorgeously rebooted Mac and PC version of Seattle-based Camoflaj’s intriguing episodic stealth video game that originally came out for iPad and iPhone in December of 2013.
The development team took the opportunity to completely revamp the game within the updated game engine, Unity, moving the entire project from Unity 4 to Unity 5. By making this the first game release ever with the Unity 5 engine, they got early access to the engine in return for documenting their process.
“When Unity 5 was announced we saw our chance to make good on our two-year old promise to make a PC and Mac version of République,” writes the team on the Unity blog. “In addition to spending months completely reworking the game’s controls and UI, we knew we’d benefit from an increased wow factor on this new platform. From our dumpy office in downtown Bellevue (surrounded by industry titans like Bungie and Valve), we’ve put our heart and soul into this ambitious and at times, difficult, project.”
Check out the official game trailer below to see how they succeeded in making this already stunning game even more gorgeous.
Un-save the princess and un-battle the epic boss in Spoiler Alert. Photo: Tiny Build Games
You’ve collected all the coins, you’ve beaten all the enemies, and you’ve finally gotten to the right castle and saved the princess.
Now, in order to avoid a nasty time paradox, you’ll have to do it all again. In reverse.
Spoiler Alert, from developer MegaFuzz and publisher tinyBuild Games, is the first platforming game you’ll play backwards, un-collecting every coin and un-killing every monster to make it back to the beginning. This is the first time the game is on iOS, as well.
Check out the trailer below for a quick taste of gameplay.
One of the most cerebral Mac games is coming to iPad this Friday. Photo: Lucas Pope
When it comes to video games that will make you think, few are as cerebral as “dystopian document thriller” Papers, Please, a Mac game released in 2013. It casts the player as a passport inspector for a fictional Soviet bloc state who must keep track of increasingly arcane rules to let people in or out of the country … even when a mistake can cost him his life.
Mikey Boots is out now for your iPhone and iPad, and it’s a rarity: a full-price iOS game without any in-app purchases or any ads. It’s a model that’s served developers Mike Meade and Mike Gaughen well with their previous Mikey games, Mikey Hooks and Mikey Shorts, both of which were chosen as one of the best games of 2012 and 2013, respectively.
I’ve played some of Mikey Boots and it’s just as fun and just as infuriatingly addictive as the last two. My kids beat my times through each level repeatedly and they lord it over me, like the little talented jerks they are. Twitch skills, indeed.
While the previous two titles had your little character, Mikey, running, jumping and grappling his way through level after level filled with crazy traps, spiky obstacles and tricky enemies, this one has him (or his female companion) flying through each level with a pair of rocket boots. How can you not love rocket boots?
Here’s a video to show you how that all plays out.
If you want to delve into the deep end with a massively online battle arena game, you can head on over to Riot Games’ League of Legends or Valve’s own Dota 2 with your computer, download a free copy of each game, and then dive in.
Or, you can grab a copy of Fates Forever, a surprisingly well-tuned and deep version of the popular game genre and eSports phenomenon. It’s been over a year in development by the team led by the founder of proto-Game Center Open Feint and one of the first hit game devs on the iOS platoform (Aurora Feint), Jason Citron.
When we spoke to Citron last summer, he was full of excitement about his promising game-in-development. The wait has been worth it, as Fates Forever puts on an impressive show, squeezing a fully-realized MOBA game complete with distinctive heroes and cunningly designed infrastructure that can encourage and include everyone, from those brand new to the genre to the more veteran MOBA players, all on the iPad.
This is a fantastic game, and you’ll want to check it out right now.
I’m a bit of a sucker for anything remotely magical, and I love the idea of blasting spells around to save the world. If you’re also excited by that, and love hordes of monsters too, then Storm Casters will be right up your alley.
Packing a library of spells so extensive that even the great Gandalf would be in awe, Storm Casters’ enchanting design aesthetics and whimsical outlook will make you a fan straight off.
Get Set Games (developer of Mega Jump) has a lot to be proud of when it comes to Storm Casters. The company’s latest dive into the world of dungeon-crawling and spell-casting is especially appealing to newcomers as well as fans of the roguelike gaming subgenre.
Imagine if you were actually a hunter of massive, dangerous creatures. You’d need to gear up, make sure you have all the weaponry and armor you’d need, enough ammo for your ranged weapons, and you’d have to be sure your giant swords are sharp enough to cut through touch monster hide.
You’d need to practice, for sure, and you’d probably get better over time, able to aim your sights at even more deadly monsters, because the bigger the baddie, the better the payoff.
Monster Hunter Freedom Unite is exactly this. While hunting monsters is a ton of stressful fun, full of dodging and attacking and slaying, the rest of the activities in-game — choosing weapons, farming, hiring chefs and companions, crafting and buying better weaponry and armor — are equally as satisfying.
And now? It’s on your iPhone (or iPad), with some really excellent touch controls and better visuals than ever.
This is how my non-gamer girlfriend shows me which games are worth playing: She stays up until 3 a.m., wearing down the iPad mini battery to 22 percent while she tries to solve the next level.
This time, she bathed our dark bedroom in colorful reflected light while she moved Niko, Groggnar, Eek and Claude around on the screen in Monsters Ate My Birthday Cake. If it’s so important to solve environmental puzzles on the bright screen in the middle of the night, I know the game’s addictive.
This morning, still playing on the couch after charging up the iPad while she (finally) got some sleep, she told me like it is.
“It took me 15 minutes, but I finally got that level,” she bragged. “With three stars, bitch.”