All items tagged with "iOS"

Hailo uses iBeacons to let users pay for street-hailed taxis

While Uber and Lyft are the most prominent example of smartphones disrupting the taxi industry, a new app feature from Hailo is hoping to shake up both companies by letting Hailo users pay for journeys using their iPhone — even when they’re in a non-Hailo booked taxi.

The feature is called “Pay with Hailo” and uses Apple’s iBeacon technology to automatically recognize taxis, with users given the option to connect and pay for a journey automatically as soon as they set foot inside a vehicle. Even if the driver doesn’t have an iBeacon set up in their cab, it’s still possible to pay the fare by choosing their name from a list inside the app.

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iPhone 6 pre-orders were a bigger mess than Apple’s keynote live stream

Trying to load the Apple Store at 12:27 a.m. Photo: Killian Bell/Cult of Mac.

Trying to load the Apple Store at 12:27 a.m. Photo: Killian Bell/Cult of Mac.

Apple’s new iPhones went up for pre-order this morning, and for those who stayed up late to get their order in, it turned out to be a very long night. The vast majority had to wait until past 12:30 a.m. before the had any joy loading the Apple Online Store, and when it finally went live, many iPhone 6 and iPhone 6 Plus options were “currently unavailable.”

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Steve Jobs wouldn’t let his kids become iOS addicts

Steve Jobs presided over some memorable announcements during his time at Apple. (Picture: Flickr)

Photo: Ben Stanfield/Flickr CC

Being Steve Jobs’ son or daughter would surely mean a never-ending supply of new high-tech devices to play around with, right?

Not according to a New York Times article by Nick Bilton, who claims that Jobs set out to purposely limit the amount of time his kids spent using their iPhones and other gadgets — even going so far as to stop them using Apple’s latest must have-devices altogether.

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App Watch: Plain old text and widgets (lots of widgets)

Legendary RPG Baldur’s Gate finally makes the journey to iPhone

If you send me an email and don't hear back, this is the reason.

If you send me an email and don’t hear back, this is the reason.

Baldur’s Gate is one of the all-time classic RPGs, and while it’s iOS Enhanced Edition has been available on iPad since late 2012, up until now iPhone gamers have been left out in the cold.

That’s changed thanks to a new update which adds iPhone support, meaning that we can finally play this epic fantasy game on the move.

But wait, you might say, Baldur’s Gate was already a challenging read on the iPad mini. How on earth is it possible to play on an iPhone? Well, developers Bioware have thought of that too, since they’ve added a new “Font Size” option, which makes the game easier to view on smaller iOS devices.

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Vainglory trailer justifies demo time during yesterday’s iPhone 6 event

(Picture: )

(Picture: Super Evil Megacorp)

During yesterday’s unveiling of the iPhone 6 and Apple Watch, awesomely-named developers Super Evil Megacorp took to the stage to show off the iPhone 6’s impressive graphical capabilities through a demo of their forthcoming iOS game Vainglory.

Despite the presence of “scarf guy” (one of the demoing developers wearing an infinite scarf that’s already become an Internet meme), Super Evil Megacorp was able to claw back viewer attention for their “unapologetically core MOBA” (that’s multiplayer online battle arena to the noobs out there) developed by veterans from the likes of Blizzard and Riot.

And no wonder: the game looks fantastic, built on Super Evil’s E.V.I.L engine, and boasting full Metal support from day one. The game’s rolling out globally from next month, but for now excited gamers can check out the trailer after the jump:

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Final Fantasy VII and XIII headed to iOS in Japan

Final Fantasy VII is finally coming to iOS -- although in a slightly different way than you might expect.

Final Fantasy VII is finally coming to iOS — although in a slightly different way than you might expect.

Fans have been clamouring for an iOS port of the later Final Fantasy games for years, but it looks as though publisher Square Enix is set to go one step further — announcing that not only will some of these titles soon be making their way to mobile, but also that the company behind them is experimenting with a new cloud-based mobile streaming service called Dive In.

Dive In is set to debut October 9 with an initial offering of three games, including Final Fantasy 7, Final Fantasy 13 and The Cherry Blossom Murders.

The only problem? You guessed it: currently the service is only available in Japan.

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Supposed iPhone 6 benchmarks hint at faster A8 processor, same 1GB RAM

Photo: Rozetked

Photo: Rozetked

Apple’s iPhone event is now just a matter of hours away, and if you’re hoping for some surprises, you should look away now. We already have a pretty solid idea what the iPhone 6 is going to look like, and thanks to some new Geekbench benchmarks, we now know what it’s going to have inside it, too.

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The iOS @@ shortcut is so useful, you’ll never use your iPhone the same way again

Screen Shot 2014-09-08 at 8.01.38 AM

Text shortcuts are one of the most useful settings in iOS. Having the potential to just hit a couple of keys to input an entire string of text is a wonderful time saver… as long as you have the foresight to set them up first.

Alas, most of us never delve into text shortcuts on iOS 8. But here’s a shortcut anyone can take advantage of: a text shortcut that allows you to cycle rapidly through your email addresses with just a single keypress.

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iOS platformer Goblin Sword takes us back to the 8-bit glory days

Picture: Touch Arcade

Picture: Touch Arcade

I’m a massive fan of nostalgic 2-D platformers, so the sight of Goblin Sword has me buzzing. An entirely new iOS action platforming game, the title nonetheless borrows its inspiration from classic 8-bit platformers of the NES era of gaming, with cartoony sprites and highly detailed pixel-rendered backdrops.

Frankly it looks gorgeous, and the promise of a whopping 48 levels, 6 bosses, multiple weapons and suits of armor, and (arguably best of all) utter lack of in-app purchases just makes it sound all the more promising.

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