December 23, 2005: Apple files a patent application for its iconic “slide to unlock” gesture for the iPhone.
Although the iPhone is still a secret research project at the time, the ability to unlock the device by sliding your finger across it signifies everything Apple wants the iPhone to be: easy to use, intuitive and technologically miles ahead of the competition.
Just in time for the holidays, RollerCoaster Tycoon Classic has arrived in the App Store — giving would-be theme park designers the perfect $5.99 early Christmas gift to themselves.
Combining features from the acclaimed RollerCoaster Tycoon and RollerCoaster Tycoon 2, this title offers a touch-optimized take on the classic management sims which swallowed up so many, many hours of my teenage years.
The eagerly-awaited Super Mario Run made upwards of $4 million worldwide in its first day on the market, according to analytics company App Annie.
The analytics firm suggests that the game — which represents the first official appearance of Mario on iOS — was downloaded around 10 million times, and was the top-ranked game by downloads in 60 of the 151 countries it launched in within hours of its debut.
Apple’s product portfolio is crying out for something new. Fans and investors are itching to see where the company will go next, and whether it can revolutionize yet another industry. Should a games console be top of its list?
Some fans may not know this, but Apple has produced a console before. It wasn’t too successful, but Apple is a different company now, and it’s already serving hundreds of millions of avid gamers with its Apple TV and iOS devices. In some ways, a console makes a lot of sense.
But could Apple really topple the PlayStation or Xbox? Join us in this week’s Friday Night Fight as we battle it out over whether Apple should build its own console!
Super Mario Run will sprint into the App Store on December 15, but while there’s plenty to be excited about with Nintendo’s first Mario game to hit iOS, there is one big potential downside for users: the game requires constant internet connectivity.
According to Mario creator and Nintendo legend Shigeru Miyamoto, the decision to include no offline mode was made for anti-piracy reasons.