Making games can be as fun as playing them, and the key to mastering both is practice. After working through this bundle of lessons, you’ll be ready for the iOS game-making equivalent of Carnegie Hall. Covering the how-tos with over 20 games in four different genres, this package from StackSkills usually goes for over $2,000. But right now the whole thing is just $20 at Cult of Mac Deals.
An Apple patent application describes a way of identifying people in digital images using face-recognition technology and then making it easy to send copies of the image to everyone in it.
The concept is highly reminiscent of Facebook’s Moments app, which identifies people and places in images and then allows users to easily share with friends, without having to post the pictures to Facebook.
No-one wanted to love last year’s RollerCoaster Tycoon 4 Mobile more than I did. And no-one was therefore more crushed when the “game” turned out to be the soulless, cash-demanding corpse of a once-great franchise-turned-freemium nightmare.
If you join me in that opinion, you can rest easy since RollerCoaster Tycoon 3 just hit the App Store — bringing iOS gamers the straight-up port of the PC classic they deserve, complete with touch controls and not an in-app purchase in sight.
Apple Metal, introduced at last year’s WWDC, gives developers low-level access to the GPU to maximize the graphics and performance potential of their games. Now Android gamers are going to get a taste of that, too.
No, Apple isn’t bringing Metal to Android — but Google is adopting an alternative called Vulkan.