Two coders who’ve never met sat in their respective man caves 1,400 miles apart making a game that proves once and for all that whiz-bang graphics aren’t necessary when it comes to building a hit.
Called A Dark Room, their “minimalist text adventure” has stormed the App Store — averaging 10,000 downloads a day (at $0.99 a pop) and currently holding the No. 1 position for paid iPhone games (see our review here).
Roll the dice, as many times as you like, and add the results together to create a huge attack number. Use that number (and a ridiculously large sword) to bash in the heads of random dungeon monsters.
Roll a one, though, and your turn is over. This cost-benefit system comes right out of a slot machine in Vegas and it’s got me hooked.
As the game editor here at Cult of Mac, I spend a lot of time with a controller or touch screen in my hand. Of allthefungames out this week on the iPhone and iPad, I’ve got to say, Tiny Dice Dungeon is the one I’ve spent the most time playing.
If I was forced, say, to choose my iOS Game of the Week (and I’m not), I’d pick this one.
Plants Vs. Zombies 2 was one of several iOS exclusives upon its launch.
One more way that Apple is challenging Google is by pushing for exclusive games on iOS, claims a new report.
The Wall Street Journal reports that as Android’s influence has grown, Apple has been offering games developers promotional perks — such as premium placement on their app store home pages — in exchange for first rights to particular titles.
Why yes, those *are* Gunnar gaming glasses; why do you ask?
Eli Hodapp is the Editor in Chief of popular iOS gaming site, TouchArcade. He’s just released his vanity project, Hodappy Bird, a humorous take on the Flappy Bird phenomenon. The game plays just like its inspiration, with a bird that looks a lot like Hodapp and a Chicago skyline background (Eli lives in the city). Hodapp gave developer Paul Pridham $50 as a joke to build the game, and Pridham made it in the course of a weekend.
It’s all in good fun, of course, but also perhaps a commentary on the recent explosion of Flappy Bird into the market. We wanted to know more, so we contacted him.
Eli took a few moments to chat with Cult of Mac via email today about his project.
Games make up more than 65 percent of downloads in the App Store and Google Play, and a whopping 90 percent of mobile gaming revenue is generated by a freemium business model, according to Bertrand Schmitt, CEO of App Annie.
These are just two of the insights that came from a trends panel at the Game Developers Conference last month in San Francisco. The panel also included folks from gaming engine Unity and publisher/developer Pocket Gems.
Godus is the upcoming game from god-game specialist designer Peter Molyneux. The game will play on Mac and iOS seamlessly, letting you create and nurture your own little island paradise on one platform and then watch it develop on the other.
“We want to reinvent the genre of god-games,” Molyneux told Cult of Mac from his vantage point in a suite at the swanky Intercontinental Hotel.
Look, Legos are for everyone, ok? With the huge success of the latest Lego Movie, it’s clear that playing with the building bricks isn’t just for kids anymore, if it ever was.
If you’ve been in a comic, toy, or hobby shop lately, chances are you’ve seen the little random minifigure bags that you can buy, not knowing exactly which minifigure is contained within, like a mini treasure hunt.
Funcom is banking on this craze with its upcoming release of Lego Minifigures Online for iPad, Android tablets, and PC, hoping to trade on the fact that one of the coolest features of the modern Lego experience is the little people that seem to come with every construction model set sold.
Sadly, there’s no Mac version planned as yet, but the iPad game will play the same as the PC and Android versions, on the same servers.
Cult of Mac saw a preview of Pirate World for Lego Minifigures Online last week at GDC, and we’re finally allowed to post it below.
There was a time when practically every new console or games computer you bought came with a title called something like Winter Olympic Games.
Cubed Snowboarding by Jared Bailey Category: iOS Games Works With: iPhone, iPad, iPod Touch Price: $0.99
That time was the 1980s — and the games in question tended, for the most part, to suck. While it was probably just a way of getting rid of unsold stock, the games seemed purposely designed to rob your excitement at receiving a new console — featuring uninspired graphics, repetitive sound, and controls that didn’t work worth a damn.
Jump forward a few decades and I had severe flashbacks of that sinking feeling while settling in to play Cubed Snowboarding.