Another year, another massive operating system update to learn and master. If you design games for mobile, you’ll soon have to reckon with the sweeping changes in the upcoming iOS9 update. Here’s your chance to get ahead of the curve with a comprehensive bundle of 8 game-building lessons for just $49 at Cult of Mac Deals.
Making games can be as fun as playing them, and the key to mastering both is practice. After working through this bundle of lessons, you’ll be ready for the iOS game-making equivalent of Carnegie Hall. Covering the how-tos with over 20 games in four different genres, this package from StackSkills usually goes for over $2,000. But right now the whole thing is just $20 at Cult of Mac Deals.
Bethesda’s runaway hit game Fallout Shelter is getting a well-needed dose of new stuff today, including several balance fixes, some new threats to your vault, and a handy robot assistant who can help you collect resources and scour the wasteland for you.
I like strategy games as much as the next person, but they’re all missing something. Like maybe they could use a pink bunny that tickles opposing pieces to death, or a little, blue, tentacled … thing that can distract enemies with its soothing singing voice. And for good measure, maybe they could throw in a green guy who can fire deadly shots out of his head and an orange monster that eats lightning and fireballs.
Picorama has all those things, and it’s as weird, silly and fun as it sounds. But the iOS game’s innocent art and adorable characters belie a title that will quickly test your strategic and problem-solving skills and have you staring at your iPhone or iPad trying to plan your next move.
Around four years ago, developers Almost Human released The Legend of Grimrock, a throwback to the first-person dungeon crawlers from the 1980s (Dungeon Master, The Bard’s Tale and even the first Phantasy Star game for the Sega Master System) for Mac.
They claimed it was was coming to iPad “by the end of the year.” It actually took three. I assumed, after all that time, it would never come to iPhone, though… but as it turns out, I was wrong.