Coding for the Mac App Store could be your ticket to professional bliss.
The iOS App Store gold rush might be played out for all but the luckiest developers, but there’s another part of the Apple empire where coders can find breakout success: the Mac App Store.
“Compared to iOS, it’s definitely easier to have a hit in the Mac App Store,” says Andreas Hegenberg, the creator of successful gesture-based Mac app BetterTouchTool. “I think it’s still pretty easy to develop a Mac App Store app that can feed you very well. But it all depends on how you define a ‘big hit.'”
Another publisher is feigning surprise about Apple’s App Store policies today, claiming that Cupertino has “banned” an upcoming issue of a digital combic book from being sold in any iOS app due to “two postage stamp-sized images of gay sex.”
Every morning, I scrape myself off of the bottom of my hangover’s hobnailed boot and try to make it down to the gym. About two-out-of-five times, I’ll oogily succeed and manage to douse myself in the pool until I’ve either done fifty laps or turned the water fifty proof, whichever comes first.
If only there was a way to be better motivated, I’ll often think to myself. Which is why I’m intrigued by a partnership between GymPack and RunKeeper, that will not only award me real money when I successfully drag my carcass to the gym, and actually penalize me money when I don’t.
If you thought the iOS App Store had issues with piracy, think again. The Google Play store, home to over 500,000 Android apps, is in a much worse position. Apparently, piracy on the Android platform is such an issue that developers are, in a sense, beginning to give up.
The developers behind Dead Trigger, an FPS available on both Android and iOS, have decided to give up the fight, and are now making the popular game completely free on Google Play, due to the outrageous piracy.