One of Ryan Cash’s favorite games growing up was GoldenEye on the N64. “One thing I remember so clearly is that the game was hard,” he recalled. “You couldn’t just beat the game on its toughest setting if you weren’t amazing.”
Luckily for Cash, his friend Bruno was a master at GoldenEye, and he would come over to unlock cheats. “He was the guy,” Cash remembered.
Most of us probably had a Bruno growing up. Back when you couldn’t pay $1.99 with Touch ID to unlock more gems or coins. Back when games were just as fun as mobile games are now, but also challenging and dependent on skill.
With Alto’s Adventure, out today in the App Store for $1.99, Cash and the rest of his team drew from the games they love to make something unique. They’ve created a game that’s not only really fun to play, but beautiful to behold. And unlike GoldenEye, there are no cheat codes to help you get ahead.
If you can’t make it to New York for BMT therapy, for $9.99, you can also download a Common BMT File. Created from more than 2,000 people’s brain waves with the help of evidence-based BMT tech, they say it acts as a kind of aural “first-aid” before you get your own playlists together.
Intrigued (my current nightstand read is Mark Changizi’s excellent Harnessed about music and the brain), I talked to author Dr. Galina Mindlin about what playlists have the most impact, cleaning up your music collection and her current heavy rotations.
One of the few contemporaries in tech that Steve Jobs openly admired was Facebook founder Mark Zuckerberg. In Steve Jobs by Walter Isaacson, the Apple founder said that he admired Zuckerberg “for not selling out, for wanting to make a company.” In other words, Jobs saw a lot of himself in Zuckerberg: a young kid out to change the world.
Well, it turns out the respect was mutual. In an interview with Charlie Rose that will air later today, Zuckerberg says that Jobs’s help was formative in building Facebook.