Future iPhones are going to be so amazing, you probably haven’t even thought of the features Apple is going to add, Tim Cook claimed in a recent interview.
The Apple CEO appeared Monday on Mad Money in an effort to abate the company’s bleeding stock price following last week’s less-than-stellar earnings call. Cook reassured investors that the rumors of Apple’s demise have been greatly exaggerated once again.
While lackluster iPhone sales last quarter have scared off mega-investors and analysts alike, Cook promised some incredible innovation is in the pipeline. In addition to touting upcoming iPhone features, Cook’s wide-ranging conversation with Mad Money host Jim Cramer touched on everything from the Apple Watch being (inaccurately) dubbed a flop to Apple’s growing interest in India and much more.
If you’re dreaming about being a software engineer at either Google or Apple, you should brace yourself for an ordeal.
A new report comparing the difficulty, experiences, and lengths of interview processes from a variety of tech companies says that a Google interview is the hardest one you can undertake. Apple did slightly better in that regard; it was the fourth toughest. But the data suggest that one of those two processes is considerably more pleasant.
In what seems to be less of a rare occurrence these days, Chief Design Officer of Apple Jony Ive gave an interview about the iPad Pro for launch day. Specifically, he talks about the infamous optional accessory called the Apple Pencil. Being that most people at first glance will see this as an overpriced, $100 stylus, it’s fair that Ive wanted to state his case.
Tim Cook is in my home country of Jolly Old Blighty (read: the U.K.) at the moment, promoting the imminent launch of the iPad Pro.
While there, he’s given an interview to the Telegraph newspaper, in which Apple’s CEO touches on everything from the new Apple TV to the U.K.’s rumored “snooper’s charter” to, of course, Apple’s super-sized tablet.
Beats 1 DJ Anna Lunoe revealed some details about how she got picked for her weekly gig before Apple Music had even been announced. Zane Lowe was apparently so impressed with her earlier work that he gave her complete freedom over what she wanted to do for the show.
Known for her house and electronic mixes, Lunoe aptly plays an eclectic collection of dance music during her slot every Friday night at 9 p.m. Pacific time or 12 a.m. Saturday Eastern time.
Apple’s Chief Design Officer Jony Ive said in an interview that he has a “primal fear” over the upcoming Steve Jobs biopic, and particularly the possibility that the movie could portray his former boss and friend in a negative light. He did say he hasn’t seen the film, but remains skeptical.
“I’ve talked at length with friends of Steve and of me who have seen the film,” Ive said, before later adding that there are “sons, daughters, widows and very close friends who are completely bemused and completely upset.”
Godus is the upcoming game from god-game specialist designer Peter Molyneux. The game will play on Mac and iOS seamlessly, letting you create and nurture your own little island paradise on one platform and then watch it develop on the other.
“We want to reinvent the genre of god-games,” Molyneux told Cult of Mac from his vantage point in a suite at the swanky Intercontinental Hotel.
As part of Apple’s celebration of the Mac’s 30th anniversary, the company invited David Muir of ABC News to its Cupertino headquarters for a rare interview with CEO Tim Cook. A couple teaser clips have already aired, and the full special will premiere tonight on ABC’s World News With Diane Sawyer.
In the interview, Cook was joined by Apple executives Craig Federighi and Bud Tribble. Federighi is in charge of Apple’s software, and Tribble was a member of the original Apple Macintosh design team.
There are several juicy tidbits to be gleaned from the interview excerpts, including the confirmation that Apple’s new factory in Arizona will manufacture sapphire glass. Cook also shared his thoughts on the iWatch rumors, NSA, and more.
A key feature in iOS 7 dangles the prospect of console-style action in front of hard-core gamers hooked on action-platformers and first-person shooters. But while developers can now add controller support to games, hardware makers face a new challenge: getting gamers to shell out $100 to morph their iPhones or iPads into console killers.
Hardware maker Signal is unapologetic about the hefty price tag for its new RP One controller, one of several new gaming devices certified under Apple’s Made for iPhone (MFi) program.
“Quality is not free,” Signal’s director Mark Prince told Cult of Mac, “and it makes no sense to compare an MFi controller to a ‘bag and tag’ generic [Bluetooth] controller.”
Core gamers want to sit down with a precision controller when they immerse themselves in a console game. iOS developers compete with the big boys of console gaming like Sony, Microsoft, and Nintendo, for their audience’s gaming dollars.
Peripheral makers Logitech, SteelSeries, and Moga have all put their efforts into iOS 7-compatible controllers, each a little different. They all run $100, though, leaving gamers wondering if Apple has set the pricing.
“$100 is probably the lowest viable price point for most if not all of us to cover development, material and manufacturing costs, plus packaging, distribution and retail margins,” said Prince. “We’d like to go on record as saying that Apple does not set these prices.”