Godus is the upcoming game from god-game specialist designer Peter Molyneux. The game will play on Mac and iOS seamlessly, letting you create and nurture your own little island paradise on one platform and then watch it develop on the other.
“We want to reinvent the genre of god-games,” Molyneux told Cult of Mac from his vantage point in a suite at the swanky Intercontinental Hotel.
As part of Apple’s celebration of the Mac’s 30th anniversary, the company invited David Muir of ABC News to its Cupertino headquarters for a rare interview with CEO Tim Cook. A couple teaser clips have already aired, and the full special will premiere tonight on ABC’s World News With Diane Sawyer.
In the interview, Cook was joined by Apple executives Craig Federighi and Bud Tribble. Federighi is in charge of Apple’s software, and Tribble was a member of the original Apple Macintosh design team.
There are several juicy tidbits to be gleaned from the interview excerpts, including the confirmation that Apple’s new factory in Arizona will manufacture sapphire glass. Cook also shared his thoughts on the iWatch rumors, NSA, and more.
A key feature in iOS 7 dangles the prospect of console-style action in front of hard-core gamers hooked on action-platformers and first-person shooters. But while developers can now add controller support to games, hardware makers face a new challenge: getting gamers to shell out $100 to morph their iPhones or iPads into console killers.
Hardware maker Signal is unapologetic about the hefty price tag for its new RP One controller, one of several new gaming devices certified under Apple’s Made for iPhone (MFi) program.
“Quality is not free,” Signal’s director Mark Prince told Cult of Mac, “and it makes no sense to compare an MFi controller to a ‘bag and tag’ generic [Bluetooth] controller.”
Core gamers want to sit down with a precision controller when they immerse themselves in a console game. iOS developers compete with the big boys of console gaming like Sony, Microsoft, and Nintendo, for their audience’s gaming dollars.
Peripheral makers Logitech, SteelSeries, and Moga have all put their efforts into iOS 7-compatible controllers, each a little different. They all run $100, though, leaving gamers wondering if Apple has set the pricing.
“$100 is probably the lowest viable price point for most if not all of us to cover development, material and manufacturing costs, plus packaging, distribution and retail margins,” said Prince. “We’d like to go on record as saying that Apple does not set these prices.”
Note: This article originally appeared in the Newsstand magazine” target=”_blank”>Cult of Mac Newsstand issue, Game On!. Grab yourself a copy or subscribe today.
Michael Frauenhofer is an indie developer who currently lives in Pennsylvania. He and his mom made Demon Chic, a story-based, decidedly indie game available for iPad. The game focuses on three roommates trying to live life while battling monsters, giant babies, and floating heads. It’s an experience that turns the traditional idea of monster battles on its head, as the main characters all are really fighting their own inner demons.
Demon Chic is a hallucinogenic trip through the lives of three ordinary people who must learn to live with their illness, not cure it, and find some sort of fulfilling life while doing so.
This ain’t no Angry Birds sequel, folks, so buckle up.
Brianna and Frank Wu didn’t set out to make a statement.
They just ended up creating a full-on spy-meets-spice-girls mobile game with the most distinctive look you’ve ever seen, and all the roles that matter are filled with women.
“I love the idea of powerful girls who are blowing stuff up,” says Frank Wu, “flying spaceships, diffusing bombs, and doing all the stuff that you associate with space marines, but it’s kind of irrelevant to the story that they’re girls.”
Irrelevant to the storyline, maybe, but in an entertainment media that is short on strong, normative female lead characters, upcoming iPad game Revolution 60 is a breath of fresh air.