Final Fantasy III from Square Enix, originally released in 1997, currently costs $15.99 on iPhone.
Square Enix has revealed that it may reconsider its pricing structure for mobile games following critical feedback from users in Western countries. While the Japanese developer is well-known among iOS users for its awesome RPGs, such as Final Fantasy and Chaos Rings, it’s also famous for its hefty price tags, which can often be as much as $18 per title.
When console-quality games are going for less then $5 these days, those prices are a big problem for some.
We’ve been eagerly awaiting Infinity Blade: Dungeons since it was teased by Chair Entertainment during Apple’s iPad keynote back in March. But six months later, the title is yet to hit the App Store. There’s a chance, however, that we could finally see its launch today during Apple’s iPhone 5 keynote. Here’s why.
iOS gaming could be greatly improved if Apple invested some of its billions into a game streaming service.
On Monday, Sony Computer Entertainment acquired cloud-based game streaming company Gaikai for around $380 million in a move that is sure to excite fans of the company’s PlayStation devices. If the Japanese company uses its purchase to create a compelling alternative to OnLive, it has the potential to gain a huge advantage over rivals like Microsoft and Nintendo.
The same service could provide an even bigger advantage to Apple. In fact, there are a number of reasons why the Cupertino company should use its ever-increasing cash pile to make Mac and iOS gaming even greater.
Infinity Blade has been more successful than Gears of War.
Despite the success of Gears of War on consoles, it is in fact Infinity Blade for iPad which holds the title for Epic Games’s most profitable game of all time. The popular sword fighter, which has been showcased at a number of Apple keynotes over the years, has earned a whopping $30 million since its debut just 18 months ago.
Download the second Infinity Blade II content update now.
Infinity Blade II is one of those essential games that every iOS user should own. Its intense hack and slash gameplay makes it a joy to play over and over again, and its stunning 3D visuals are the perfect masterpiece for showcasing the abilities of your iOS device. What’s more, it just keeps getting better with each and every update.
The latest, version 1.2, is named ‘Vault of Fears’, and it delivers new areas with new secrets, new enemies, and new items.
Gameloft has blown us away with its N.O.V.A. 3 teaser trailers over the past few weeks, and today one of the most anticipated iOS games so far this year makes its App Store debut. The series has always been up there with the best first-person shooters for iPhone and iPad, but this release promises to deliver a new benchmark for graphics and gameplay on iOS.
N.O.V.A. 3could be the best $7 you’ve spent on mobile gaming to date.
Check out the best Retina-ready games already available in the App Store.
Since the new iPad made its debut in the U.S. and nine other countries last week, iOS developers have been working hard to optimize their titles for the device’s Retina display. There are already some fantastic games on offer that are Retina-ready, so we’ve compiled a list of the best so that you can get you game on in stunning high-definition, and compared them to their iPad 2 counterparts so you can see how nice the new graphics look.
In most regards, Consumer Reports do great work, but when it comes to Apple’s mobile devices, they’ve historically tended to act like bozos. Quickly jumping upon the Antennagate bandwagon when the iPhone 4 came out, Consumer Reports refused to recommend Apple’s latest handset for over a year. When the iPhone 4S came out, Consumer Reports grudgingly said it was worth buying, but not as good as Android phones. Are you for real?
Anyway, yesterday, in response to reports that the new iPad ran hotter than its predecessor, Consumer Reports eagerly promised to investigate, sniffing another scandal. They’ve now published some preliminary results, though, and surprise! They’re surprisingly sensible.
Counterintuitively, for the fourth year running, the winners of 148Apps annual “Best App Ever” contest have just been announced at Macworld / iWorld 12012. And my girlfriend’s going to be positively giddy, because the app that she’s spent most of the last year grinding her fingers down to the bone playing has won: Halfbrick Studio’s Jetpack Joyride!
Epic Games, the makers of popular iOS title Infinity Blade, reported a staggering $10 million in revenue last summer from the sales of their original title in the App Store. After the release of the highly-anticpated Infinity Blade II last month, Epic Games has announced that it has now collected over $30 million in revenue.