Apple takes down the exploit that bypassed in-app purchases like this one.
Apple’s fight against Russian hacker Alex Borodin, who took advantage of an in-app purchasing exploit to provide users with paid content for free, has paid off. The Cupertino company has developed a fix that will make its debut in iOS 6, which is almost impossible to bypass, according to Borodin.
A bizarre official app from Apple called GameStore popped up in the App Store on New Year’s Eve, apparently by accident. The 99 cent app, which functionally does nothing, appears to be some sort of test app or prototype for a Newsstand-like games service that has yet to get off the ground.
The option to purchase additional content within iOS applications seems to have been plagued by an error for at least 10 hours now, with in-app purchases “failing in a big way,” according to one report. iOS developers who rely on the income they receive from in-app purchases are beginning to lose their patience with Apple.
Lodsys originally gave indie iOS devs utilizing Apple’s own in-app purchasing mechanism twenty one days to either license their patents or get sued, but never trust a patent troll’s promises: days earlier than scheduled, Lodsys has already filed lawsuits against iOS devs who didn’t yield to their threats.