If Your Kids Racked Up A Huge Bill In In-App Purchases, Apple Is Ready To Make Amends

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Are you a parent who nearly lost his or her mind and committed an act of infanticide when you discovered that your happy little sprog, in the space of five minutes playing unsupervised with your iPhone, somehow amassed an iTunes bill of over $1,000 in frickin’ Smurfberries? Well, Apple’s ready to help you, but even if you were only burnt for less than $30 because of the way in-app purchases used to work, Apple is ready to fork over a $5 iTunes gift card as a way o make amends… and settle a class-action lawsuit.

Apple Unexplainably Bans Gift Sharing In Line Messaging App

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Asian messaging service Line, which has been a big success on iOS, turned over $58 million in revenue during the first quarter of 2013 with its new monetization model. But it’s just been dealt a massive blow by Apple.

The Cupertino company has unexplainably forced Line to remove its gift sharing feature, which allowed users to send stickers priced around $1.99 to their friends.

This Crappy Game Is The Most Shameless Abuse Of In-App Purchases You’ll Ever See [Video]

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The game in this video is called Super Monster Bros By Adventure Time Pocket Free Games. Yep, that’s the entire title. Bodes well, doesn’t it? I bet you’re itching to play it. Sadly, though, you can’t. Apple’s already yanked it from the App Store. You probably didn’t want to play it anyway, though: it has to be the most shamelessly abusive examples of in-app purchases that mortal mind can comprehend.

Hate In-App Purchases? Here’s Why It’s The Easiest Way To Make Money On The App Store

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Do you hate in-app purchases? Sick of downloading an app only to discover its borderline unusable until you drop an extra five bucks? Sick of games that aren’t play to win, but pay to win?

Tough noogies. In-app purchases account for a staggering 76% of all iPhone App Store revenue, with 71% of all iPhone app revenue coming from in-app purchases for total free apps.

If there’s any comfort to be had from U.S. IAP haters, at least there’s this: Americans spend, on average, only about a buck in in-app purchases per download. In Japan, it’s four times that amount.

Source: Distimo

Apple Now Labeling Freemium Apps With In-App Purchases In The App Store

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Apple has quietly added a new labeling system to the App Store that shows which apps have in-app purchases. You can only see whether an app or game has in-app purchases on the desktop version of iTunes, but the feature will presumably be rolled out to the App Store on iOS devices soon.

Coincidentally, Apple recently settled a lawsuit with some parents over in-app purchases. Kids were spending thousands of dollars making in-app purchases in freemium games.

Re-Enable Password Check in iOS 6 To Avoid Nasty In-App Purchase Surprises [iOS Tips]

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inApp Restrictions

One of the cool unsung new features of iOS 6 is the way it doesn’t ask you for a password every single time you go to make an app purchase. Remember those days? Ugh.

The downside of this convenience is that anyone who uses your iOS device within about 15 minutes of you having entered the password–like to buy that free game app for your kid, you know, the one with the in-app purchases–they will be able to purchase other apps or (gasp!) complete in-app purchases without entering the password. No, Apple, I really don’t want $100 worth of Smurf Berries.

Short of turning off in-app purchases–which, really, you should if you have children using your iOS device often–there’s another way to protect yourself from this kind of snafu.

Fan-Requested In-App Purchases Coming To Fieldrunners 2 In New Update

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Fieldrunners 2 IAP

Fieldrunners 2 is one of my favorite iOS games, hands down. Developer Subatomic Studios has taken the tower defense genere to a new level with this sequel to their popular and multi-platform game, Fieldrunners. This second game was released in July of this year, almost 4 years after the first iteration came out on iOS, then Mac.

Today, the studio announced that they’ve added in-app purchasing to the game, something many games come with from the start. Those games, however, typically come at no up-front cost. Fieldrunners 2 was released as a premium, paid game, at $2.99 for the iPhone and $7.99 for the iPad version. Why did they add this freemium-style in-app purchasing system to a game that’s already doing well as a paid app?

The fans of the game wanted it.