Apple has quietly added a new labeling system to the App Store that shows which apps have in-app purchases. You can only see whether an app or game has in-app purchases on the desktop version of iTunes, but the feature will presumably be rolled out to the App Store on iOS devices soon.
Coincidentally, Apple recently settled a lawsuit with some parents over in-app purchases. Kids were spending thousands of dollars making in-app purchases in freemium games.
Kids love the iPad; download a few children’s games and it’ll keep them entertained for hours. But don’t leave them unsupervised too long, because it could cost you. Sharon and Greg Kitchen from Bristol, England, found that out the hard way when their five-year-old son Danny spent $2,550 on in-app purchases in just 10 minutes.
Apple has finally settled a 2011 lawsuit with parents whose kids spent insane amounts of money on in-app purchases. A group of parents originally sued Apple after their kids raked up enormous iTunes bills on apps that were downloaded for free from the App Store.
One of the cool unsung new features of iOS 6 is the way it doesn’t ask you for a password every single time you go to make an app purchase. Remember those days? Ugh.
The downside of this convenience is that anyone who uses your iOS device within about 15 minutes of you having entered the password–like to buy that free game app for your kid, you know, the one with the in-app purchases–they will be able to purchase other apps or (gasp!) complete in-app purchases without entering the password. No, Apple, I really don’t want $100 worth of Smurf Berries.
Short of turning off in-app purchases–which, really, you should if you have children using your iOS device often–there’s another way to protect yourself from this kind of snafu.
Fieldrunners 2 is one of my favorite iOS games, hands down. Developer Subatomic Studios has taken the tower defense genere to a new level with this sequel to their popular and multi-platform game, Fieldrunners. This second game was released in July of this year, almost 4 years after the first iteration came out on iOS, then Mac.
Today, the studio announced that they’ve added in-app purchasing to the game, something many games come with from the start. Those games, however, typically come at no up-front cost. Fieldrunners 2 was released as a premium, paid game, at $2.99 for the iPhone and $7.99 for the iPad version. Why did they add this freemium-style in-app purchasing system to a game that’s already doing well as a paid app?
EA’s free Theme Parkgame for iOS broke down yesterday, and gamers were unable to access the parks they’d spent time building. The company managed to get everything working again, but once the game was back online, users found that all of their progress had been wiped.
The parks they’d build, the achievements they’d earned, and worse, the items they’d bought using in-app purchases were gone.
Now that Apple is fixing the in-app purchasing exploit that Russian hacker Alexei Borodin brought to light this week, it seems as if he’s at it again. This time, however, it’s an in-app purchasing hack that works in the Mac App Store.
The method here is similar as the one Borodin used in iOS, with the user installing some fake security certificates and then pointing the Mac’s DNS servers at a false server run by Borodin. The remote server then pretends to be the actual Mac Store and verifies the purchase, bypassing the real system for in-app purchases set up by Apple and use by developers of Mac apps. Borodin claims that this system has allowed approximately 8.4 million free purchases so far.
Looks like applications that were once getting rejected due to their use of the Dropbox API are once again being approved in Apple’s iTunes App Store. What apparently was at issue was Apple’s rules regarding “out of app” purchases that bypassed Apple’s app store as well as it’s 30 percent cut of the fees.
A recent update to the iTunes Terms and Conditions adds an interesting clause regarding free trials for in-app subscriptions in the iOS App Store. Ever since the launch of the App Store in 2007, users have been clamoring for some kind of demoing system for paid apps. It looks like Apple may be slowly making strides towards that reality.
Publishers “may offer a free trial period” via in-app subscriptions in an iOS app, according to Apple.