I’ve been in the blogging-in-my-underpants business for a long time now, and over the years, one of the only things that has been an immutable law is that the long-awaited iControlPad for iPhone will always be just on the cusp of release.
So imagine the way my whole world flipped topsy-turvy when I checked my email box this morning and noticed that the unthinkable had happened, and iControlPad had finally been released. Is this even real life?
Ever since the iPhone was first released, there’s been at least one mouth-breathing dweeb nasally whining that the lack of physical controls completely castrates the device as a serious gaming console. Well, dweeb, three years later and the iPhone’s only the biggest handheld gaming platform ever, but you do raise an interesting point: why hasn’t someone managed to graft a D-Pad onto an iPhone after all this time?
It’s not like people aren’t working on it, of course: the guys doing the iControlPad have been plugging away at the project for years, only to be set back on the eve of release by fears of Apple’s legal team. That appears to have been the last straw for Benjamin Morisse, who has just launched the Controller or Bust project to try to quickly crowdsource the design, production, funding and manufacturing of an iPhone controller.
Last time we heard about the iControlPad, the long-delayed physical gamepad for the iPhone and iPod Touch had finally completed its two-and-a-half year journey from the brainpan of its makers to their hands as the very first model dropped off the production lines… now boasting a modular design that would allow the iControlPad to be easily updated to support future iOS handhelds. Since the official site was about to start taking preorders for the first 3,000 units, we imagined that the iControlPad was pretty much done.
Apparently not, though. As fallout to Cupertino’s recent decision to sue Sanho for using repurposed MagSafe adapters and iPod Dock Connectors in their line of HyperMac batteries, the iControlPad team has apparently gotten nervous about connecting the gamepad through the iPhone’s dock connector. Instead, they are looking to switch over to Bluetooth support.