If the sheer volume of tower defense games on the App Store is any indication, people (and developers) love them. Defending your base against endless hordes of creeps is a wonderful way to spend some gaming time on your portable device; they’re not super twitch-dependent, and they definitely encourage the zen-like focus a lot of us enjoy when playing games.
Add a hot property like Star Wars to the mix, and you’ve got a game full of potential. Rebels and Stormtroopers in a tower defense game? Sign me up!
This is, however, a Mobage/DeNA free-to-play joint, so it’s hard to tell exactly whether it will be a compelling bit of playtime, or just another way to spam your friends with social media requests. The pre-release sign up allows you to earn some points to be used in-game already; this does not bode well, even with a Star Wars branding.
That said, I’m still pretty excited about playing this game. Check out the developer diary below to see if you’re just as excited.
There’s something incredibly compelling about a mobile game with simple mechanics and a maddeningly frustrating success rate. If you’ve played Flappy Bird or one of the several clones out there, you know exactly what that means.
Gavin Bowman, an indie developer and co-founder of Retro Dreamer, wanted to make a game that he could reasonably finish within one weekend, as part of a “game jam” called Ludum Dare, the theme of which was “connected worlds.”
“I was trying to come up with something for the game jam that I could definitely finish,” Bowman tells Cult of Mac. “So I had to keep the art and mechanic fairly simple to have it be releasably finished versus game jam finished.”
The result is a one-tap wonder of a little game that has you tapping your iPhone (or iPad) screen to send a little sphere off one planet to another that’s spinning around it, like planets and moons tend to do. When you find just the right timing for your tap, the success feels glorious, but when you miss, well, let’s say the f-bomb comes into play quite a bit.
If you send me an email and don’t hear back, this is the reason.
Baldur’s Gate is one of the all-time classic RPGs, and while it’s iOS Enhanced Edition has been available on iPad since late 2012, up until now iPhone gamers have been left out in the cold.
That’s changed thanks to a new update which adds iPhone support, meaning that we can finally play this epic fantasy game on the move.
But wait, you might say, Baldur’s Gate was already a challenging read on the iPad mini. How on earth is it possible to play on an iPhone? Well, developers Bioware have thought of that too, since they’ve added a new “Font Size” option, which makes the game easier to view on smaller iOS devices.
During yesterday’s unveiling of the iPhone 6 and Apple Watch, awesomely-named developers Super Evil Megacorp took to the stage to show off the iPhone 6’s impressive graphical capabilities through a demo of their forthcoming iOS game Vainglory.
Despite the presence of “scarf guy” (one of the demoing developers wearing an infinite scarf that’s already become an Internet meme), Super Evil Megacorp was able to claw back viewer attention for their “unapologetically core MOBA” (that’s multiplayer online battle arena to the noobs out there) developed by veterans from the likes of Blizzard and Riot.
And no wonder: the game looks fantastic, built on Super Evil’s E.V.I.L engine, and boasting full Metal support from day one. The game’s rolling out globally from next month, but for now excited gamers can check out the trailer after the jump:
Final Fantasy VII is finally coming to iOS — although in a slightly different way than you might expect.
Fans have been clamouring for an iOS port of the later Final Fantasy games for years, but it looks as though publisher Square Enix is set to go one step further — announcing that not only will some of these titles soon be making their way to mobile, but also that the company behind them is experimenting with a new cloud-based mobile streaming service called Dive In.
Dive In is set to debut October 9 with an initial offering of three games, including Final Fantasy 7, Final Fantasy 13 and The Cherry Blossom Murders.
The only problem? You guessed it: currently the service is only available in Japan.
I don’t do a whole lot of up-close computer-based gaming, but when I do, I prefer to have a decent set of headphones to keep the sound to myself so that the rest of the household doesn’t need to hear the full complement of explosions and combat sounds that typically accompany gaming on my Mac. There are an array of headsets out there with gaming microphones built in, many of them in the $300 and up range.
Not everyone can afford this sort of luxury, so most brands have less-expensive versions of their headsets to appeal to a more budget-conscious gamer. The HyperX Cloud is just such a set of headphones aiming for the entry-level gamer who may not have much more than $100 to spend on their gaming audio gear.
I’m a massive fan of nostalgic 2-D platformers, so the sight of Goblin Sword has me buzzing. An entirely new iOS action platforming game, the title nonetheless borrows its inspiration from classic 8-bit platformers of the NES era of gaming, with cartoony sprites and highly detailed pixel-rendered backdrops.
Frankly it looks gorgeous, and the promise of a whopping 48 levels, 6 bosses, multiple weapons and suits of armor, and (arguably best of all) utter lack of in-app purchases just makes it sound all the more promising.
Mikey Boots is out now for your iPhone and iPad, and it’s a rarity: a full-price iOS game without any in-app purchases or any ads. It’s a model that’s served developers Mike Meade and Mike Gaughen well with their previous Mikey games, Mikey Hooks and Mikey Shorts, both of which were chosen as one of the best games of 2012 and 2013, respectively.
I’ve played some of Mikey Boots and it’s just as fun and just as infuriatingly addictive as the last two. My kids beat my times through each level repeatedly and they lord it over me, like the little talented jerks they are. Twitch skills, indeed.
While the previous two titles had your little character, Mikey, running, jumping and grappling his way through level after level filled with crazy traps, spiky obstacles and tricky enemies, this one has him (or his female companion) flying through each level with a pair of rocket boots. How can you not love rocket boots?
Here’s a video to show you how that all plays out.