Anyone seen my Xbox? At GDC 2015, virtual reality transported many attendees to another world. Photo: Jim Merithew/Cult of Mac
SAN FRANCISCO — Whether they’re in town to pitch products, apply for jobs or ponder the next big thing, the Game Developers Conference is an annual rite of passage for gaming geeks of all sizes, shapes and economic persuasions.
More than 24,000 game developers, publishers and journalists cram into Moscone Center for a weeklong dive into the latest gaming trends. In between panels like “Adventures of a Video Game Drag Queen,” “How Players Engage with Morality” and “Designing for Mobile VR in Dead Secret,” they mix and mingle — at least the ones who don’t have VR goggles strapped to their heads.
This guy really wants his game to do well. Photo: Rob LeFebvre/Cult of Mac
SAN FRANCISCO — After his best friend deemed it impossible to make a fun game using the oversaturated staples of mobile gaming — match three, tower defense and zombies — indie developer Jake Sones made a bet.
Now Sones and his three-person team at Shovelware Games are ready to win that bet with upcoming game Zombie Match Defense, which makes players defend a row of scientists against an attacking horde of zombies by matching three or more brains of the same type. It’s as if Plants vs. Zombies and Candy Crush had a goofy baby and invaded your iPad.
Who (and what) will make it across Crossy Road? Photo: Hipster Whale
SAN FRANCISCO — Crossy Road developers Andy Sum and Matt Hall never set out to rake in a pile of cash. They did, however, want to create a popular game.
“We wanted to make the next Flappy Bird,” said Sum at the duo’s Game Developers Conference session here Tuesday.
“But our goal wasn’t to make money,” added Hall.
And yet make money they did. While Crossy Road hasn’t hit Flappy Bird levels of success (or notoriety), it pulled in 50 million downloads — on iOS, Android and Amazon — during the game’s first 90 days. It also generated $10 million for Hipster Whale, Sum and Hall’s development company.
Not bad for a game that was originally named Roadkill Simulator 2014.
This week, our intrepid Games Editor Rob LeFebvre brings readers of Cult of Mac Magazine all the news from the Game Developers Conference in San Francisco.
There were dueling VR 3D headsets, discussions about sexism in the games industry, contests, awards and plenty of action on the show floor.
But the million-dollar question this year was: How do I make the next Flappy Birds?
Rob takes you on his quest to find the elusive dev of the indie breakout hit and also talks to luminaries in the field like Peter Molyneux about what makes a hit game. Devs share what mistakes they made on the way to “instant” success” in the iTunes store and the folks with the stats drop the numbers on what the hottest trends are in the gaming world. Rob also wants you to know that he also made himself thumbsore trying out games you’ll be able to play in a few months and highlights the best of them.
The mag also features the best in gadgets, apps, movies, books and music from the Appleverse, too.
And this week’s cover is the brainchild of designer — and, we’re proud to say, Cult of Mac fan — Lucy Chen.
SAN FRANCISCO — We’re gearing up for our weeklong foray into the world of video games at the Game Developers Conference here. Cult of Mac will bring you the best of the conference, from heartfelt chats with independent developers to wacky schwag we find on the expo floor.
Stay tuned as we add real-time posts to this liveblog all week.
SAN FRANCISCO — The Game Developers Conference is an odd beast, less a trade show and more a topical conference that caters to the folks actually making the games you while away the hours with on your iPhone, iPad, and Mac, plus that console under your TV.
Cult of Mac will be on the scene when a gaming tribe of 23,000 comes to town — that’s about the population of Poughkeepsie, N.Y. — and here’s what you can expect.