Who (and what) will make it across Crossy Road? Photo: Hipster Whale
SAN FRANCISCO — Crossy Road developers Andy Sum and Matt Hall never set out to rake in a pile of cash. They did, however, want to create a popular game.
“We wanted to make the next Flappy Bird,” said Sum at the duo’s Game Developers Conference session here Tuesday.
“But our goal wasn’t to make money,” added Hall.
And yet make money they did. While Crossy Road hasn’t hit Flappy Bird levels of success (or notoriety), it pulled in 50 million downloads — on iOS, Android and Amazon — during the game’s first 90 days. It also generated $10 million for Hipster Whale, Sum and Hall’s development company.
Not bad for a game that was originally named Roadkill Simulator 2014.
This week, our intrepid Games Editor Rob LeFebvre brings readers of Cult of Mac Magazine all the news from the Game Developers Conference in San Francisco.
There were dueling VR 3D headsets, discussions about sexism in the games industry, contests, awards and plenty of action on the show floor.
But the million-dollar question this year was: How do I make the next Flappy Birds?
Rob takes you on his quest to find the elusive dev of the indie breakout hit and also talks to luminaries in the field like Peter Molyneux about what makes a hit game. Devs share what mistakes they made on the way to “instant” success” in the iTunes store and the folks with the stats drop the numbers on what the hottest trends are in the gaming world. Rob also wants you to know that he also made himself thumbsore trying out games you’ll be able to play in a few months and highlights the best of them.
The mag also features the best in gadgets, apps, movies, books and music from the Appleverse, too.
And this week’s cover is the brainchild of designer — and, we’re proud to say, Cult of Mac fan — Lucy Chen.
SAN FRANCISCO — We’re gearing up for our weeklong foray into the world of video games at the Game Developers Conference here. Cult of Mac will bring you the best of the conference, from heartfelt chats with independent developers to wacky schwag we find on the expo floor.
Stay tuned as we add real-time posts to this liveblog all week.
SAN FRANCISCO — The Game Developers Conference is an odd beast, less a trade show and more a topical conference that caters to the folks actually making the games you while away the hours with on your iPhone, iPad, and Mac, plus that console under your TV.
Cult of Mac will be on the scene when a gaming tribe of 23,000 comes to town — that’s about the population of Poughkeepsie, N.Y. — and here’s what you can expect.