All of the games Nintendo is currently planning for Android and iOS will be free-to-play titles, according to development partner DeNA. That means you won’t have to pay a penny to download them — but they will almost certainly be filled with in-app purchases.
Let’s face it: Freemium games and games with an inordinate number of in-app purchases are out of control on the App Store. To a certain extent, that’s understandable: Developers are hard-pressed to get anyone to download their games if they charge money for them, which means it’s all a race to the bottom. The only way to get any visibility is for developers to release their games free, then hope they can make money later.
In a refreshing move, though, Apple is trying to do something about its freemium problem, by highlighting “Pay Once & Play” games that charge players once upfront, then never bug them for more money again.
It’s possible to make a lot of money by writing an iOS app. In fact, the top iOS app makers each gross as much as $90,000 a day from their offerings. Yet despite these success stories, the vast majority of app developers are finding it difficult to make money on the App Store, and the bad news is, it’s only going to get worse, with a new forecast predicting that less than one app in 10,000 will make money by 2018. Woof.
EA Sports has brought the controversial free-to-play game model to the world’s biggest soccer franchise in FIFA 14 for iOS, which is now available to download from the App Store — three days before the big console release.
The title boasts a whole heap of improvements, including a new and intuitive control system, online multiplayer, a game of the week feature, and the hugely popular FIFA Ultimate Team mode.