Apple warned developers in September that it plans to remove apps from its store that don’t meet quality standards of being “functional and up-to-date.” According to a new report, the deadline to meet those standards has passed and thousands of crummy apps are now being removed.
Jump Legends is a new adventure game for iOS with something very interesting going for it. Your character is an adventurer that’s traveling and jumping through various obstacles to collect different rewards and treasures.
Ultimately, your only responsibility in the entire game is to simply tap so your character jumps as needed. In Jump Legends, this proves extremely challenging because your journey changes every single time you lose.
The Apple Watch has been out for a few months now, and it’s given us plenty of time to decide what we do and don’t want from the wearable. It’s a versatile device, to be sure, but that doesn’t mean that we expect it to do everything for us. In fact, a lot of the apps that we use all the time on our iPhones and iPads would be ill-suited, if not impossible for that plucky little screen.
Here are some Apple Watch apps that wouldn’t break our hearts if nobody ever got around to making them.
Created by U.K. developer Hamza Sood, the Apple Watch app was created following the release of watchOS 2 at WWDC, giving the opportunity for developers to create native apps for Apple’s wearable device as opposed to the iPhone extensions that are currently doing the rounds.
SAN FRANCISCO — Crossy Road developers Andy Sum and Matt Hall never set out to rake in a pile of cash. They did, however, want to create a popular game.
“We wanted to make the next Flappy Bird,” said Sum at the duo’s Game Developers Conference session here Tuesday.
“But our goal wasn’t to make money,” added Hall.
And yet make money they did. While Crossy Road hasn’t hit Flappy Bird levels of success (or notoriety), it pulled in 50 million downloads — on iOS, Android and Amazon — during the game’s first 90 days. It also generated $10 million for Hipster Whale, Sum and Hall’s development company.
Not bad for a game that was originally named Roadkill Simulator 2014.
What’s worse than an infuriating free game that munches up your patience and your spare time in equal measures? An infuriating game that you have to pay for, of course.
Having swept mobile gaming in 2014 (and inspired everything from Apple II mods and Pebble versions to Street Fighter II mashups in the process) Flappy Bird is reportedly making its way to arcades — courtesy of Bay Tek Games, which plans to blow the tap-to-fly mobile game to fill a 42-inch display.
Many would-be game designers never make their games a reality because they don’t possess the artistic chops to create the graphics their game depends upon. But not being able to draw didn’t stop Ivan Grachyov, a computer science student at Moscow State University, and the resulting game might just be the next Flappy Bird.
The Russian designer’s creation? Emoji Cosmos, a game made of nothing but emoji!
Dong Ngyugen’s highly anticipated follow-up to Flappy Bird finally landed on iOS last week, but after months of waiting for an addictive new 8-bit game, fans found Swing Copters to be Ngyugen’s most impossible game yet.
To make Swing Copters slightly less impossible and a few degrees more enjoyable, Ngyugen released an update this morning, tweaking the gameplay so that your little copter is able to make a few more corrections before flying through the diabolical maze of swinging hammers and propeller-annihilating green steel bars.
In today’s Cult of Mac TV video we go hands-on with the Swing Copters update that certainly doesn’t make the game easy, but does manage to put the gameplay on par with Flappy Bird’s addictiveness.
Check out the Cult of Mac TV hands-on review below:
Dong Nguyen took a leave of absence after he discovered that his hit game, Flappy Bird, was ruining peoples’ lives with its addictiveness. Now he’s back with with what looks to be an equally addictive and even more difficult game, Swing Copters.