The Flappy Bird phenomenon will never die. Although the game has been pulled from the App Store, the addictive little Bird has spawned a million clones, and been ported to all manner of devices, including Android and Windows Phone smartphones, as well as the Mac.
But what you’re about to see might just be the ultimate Flappy Bird port. It’s Flappy Bird running on a vintage Apple IIc, at an astonishing 60 frames per second.
Controversial cannabis-growing game Weed Firm has been booted out of the App Store.
Essentially Farmville for stoners, the app put you in the role of a marijuana dealer, as you try to grow your business (literally) and stay one step ahead of “thugs and cops.” Somehow making it past Apple’s usually stringent guidelines for adult content, the app had made it to the top of the App Store’s Top Free iPhone games prior to its expulsion.
Dong Nguygen struck App Store gold when Flappy Bird became the viral video game hit of the year in early 2014, but after seeing the addicting affects of flapping it first hand, Nguyen says he’s working on a new game that doesn’t involve feathery friends, green pipes or repetitive deaths.
Nguygen took to Twitter this afternoon to give fans a preview of his next his next addicting game by posting a screenshot showing a small helmeted man jumping between two buildings; simple, clean, and probably just as addictive as his original hit.
The most addicting game to ever hit the App Store will make its triumphant return in August. Flappy Bird creator Dong Nguyen tells CNBC that he has a new version in the works, but this time it won’t be as addictive.
Coding for the Mac App Store could be your ticket to professional bliss.
The iOS App Store gold rush might be played out for all but the luckiest developers, but there’s another part of the Apple empire where coders can find breakout success: the Mac App Store.
“Compared to iOS, it’s definitely easier to have a hit in the Mac App Store,” says Andreas Hegenberg, the creator of successful gesture-based Mac app BetterTouchTool. “I think it’s still pretty easy to develop a Mac App Store app that can feed you very well. But it all depends on how you define a ‘big hit.’”
When you first start playing Hill Runner, it seems impossible. And then after a few dozen dismal failures, you have a really good run and restore your faith in yourself. And then you’ll mess up the next try immediately.
Hill Runner by Stephen Brown Category: iOS Games Works With: iPhone, iPad, iPod Touch Price: Free
It’s a glass case of emotion, this game.
But it’s very simple, and it’s free, and it’ll offer some distraction and charm for a few minutes if that’s all you’re looking for.
Hundreds of new games come out every week in the App Store. A select few are the next must-play title that everyone will be talking about for the foreseeable future. Most of them are perfectly decent but may not receive the attention they deserve. And then you have the third group: games so odd, bizarre, and head-scratching that you’re not sure what to make of or do with them.
They aren’t necessarily bad; they’re just confusing and weird. And worst of all, people may never know that they exist. But that’s why we’re here.
Here are some of the strangest games to drop into the App Store this week, and they’re all weirdo versions of other titles. What you do with this information is between you and your iPhone.
Quick, think of two classic game franchises that make perfect sense as a mash-up! Give up? How about Street Fighter II and Flappy Bird? Not convinced of the brilliance of this idea? Well too bad — someone’s done it anyway.
Joining the plethora of Flappy Bird clones to arrive in the App Store since Dong Nguyen’s hit original, Street Flapper lets you take your favorite Street Fighter characters and guide them through an “endurance training” setup composed of the stretchy arms and legs of character Dhalsim.
Flappy Bird came onto the scene with a bang, ruffling feathers from Hanoi to Hannover. Dong Nguyen, the developer of this seemingly overnight sensation, was as taken aback as the rest of us, evident from his shocking decision to stop offering the game for download as well as his recent decision to bring it back.
Game developers and publishers can only hope to reproduce this kind of crazy success. And each and every one of the people we talked to at the Game Developers Conference in San Francisco was eager to share opinions on how Flappy Bird happened, how it might happen again, and why it was such a runaway hit to begin with.