Created by U.K. developer Hamza Sood, the Apple Watch app was created following the release of watchOS 2 at WWDC, giving the opportunity for developers to create native apps for Apple’s wearable device as opposed to the iPhone extensions that are currently doing the rounds.
Who (and what) will make it across Crossy Road? Photo: Hipster Whale
SAN FRANCISCO — Crossy Road developers Andy Sum and Matt Hall never set out to rake in a pile of cash. They did, however, want to create a popular game.
“We wanted to make the next Flappy Bird,” said Sum at the duo’s Game Developers Conference session here Tuesday.
“But our goal wasn’t to make money,” added Hall.
And yet make money they did. While Crossy Road hasn’t hit Flappy Bird levels of success (or notoriety), it pulled in 50 million downloads — on iOS, Android and Amazon — during the game’s first 90 days. It also generated $10 million for Hipster Whale, Sum and Hall’s development company.
Not bad for a game that was originally named Roadkill Simulator 2014.
Get ready to wave goodbye to your life savings. Photo: Flappy Bird
What’s worse than an infuriating free game that munches up your patience and your spare time in equal measures? An infuriating game that you have to pay for, of course.
Having swept mobile gaming in 2014 (and inspired everything from Apple II mods and Pebble versions to Street Fighter II mashups in the process) Flappy Bird is reportedly making its way to arcades — courtesy of Bay Tek Games, which plans to blow the tap-to-fly mobile game to fill a 42-inch display.
Many would-be game designers never make their games a reality because they don’t possess the artistic chops to create the graphics their game depends upon. But not being able to draw didn’t stop Ivan Grachyov, a computer science student at Moscow State University, and the resulting game might just be the next Flappy Bird.
The Russian designer’s creation? Emoji Cosmos, a game made of nothing but emoji!
Dong Ngyugen’s highly anticipated follow-up to Flappy Bird finally landed on iOS last week, but after months of waiting for an addictive new 8-bit game, fans found Swing Copters to be Ngyugen’s most impossible game yet.
To make Swing Copters slightly less impossible and a few degrees more enjoyable, Ngyugen released an update this morning, tweaking the gameplay so that your little copter is able to make a few more corrections before flying through the diabolical maze of swinging hammers and propeller-annihilating green steel bars.
In today’s Cult of Mac TV video we go hands-on with the Swing Copters update that certainly doesn’t make the game easy, but does manage to put the gameplay on par with Flappy Bird’s addictiveness.
Check out the Cult of Mac TV hands-on review below:
Dong Nguyen took a leave of absence after he discovered that his hit game, Flappy Bird, was ruining peoples’ lives with its addictiveness. Now he’s back with with what looks to be an equally addictive and even more difficult game, Swing Copters.
Flappy Bird developer Dong Nguyen has a new game coming out this Thursday, and it looks to be as brutally difficult and addictive as his original viral hit.
According to Eli Hodapp over at TouchArcade, Swing Copters contains the same one-tap gameplay as Flappy Bird, only this time you’re guiding a little character up through platforms that have swinging hammers on them, rather than horizontally through Mario-esque pipes.
Dong Nguyen’s runaway viral hit mobile game, Flappy Bird, is back in a new form, but this time it’s only on Fire TV, Amazon’s answer to the Roku and Apple TV devices.
The new game, titled Flappy Birds: Family, is available now on the Amazon App Store, and seems to only work on the Fire TV as of this moment.
The game seems to have the same basic gameplay as the original (tap or click a button to flap the bird’s wings and avoid pipes), but adds ghosts as a new obstacle and a new multi-player feature.
“Flappy Birds now are on Amazon Fire TV,” says the app description, “with incredible new features: Person vs Person mode, more obstacles, more fun and still very hard. Enjoy playing the game at home (not breaking your TV) with your family and friends.”
The Flappy Bird phenomenon will never die. Although the game has been pulled from the App Store, the addictive little Bird has spawned a million clones, and been ported to all manner of devices, including Android and Windows Phone smartphones, as well as the Mac.
But what you’re about to see might just be the ultimate Flappy Bird port. It’s Flappy Bird running on a vintage Apple IIc, at an astonishing 60 frames per second.