That didn’t take long. Following AT&T and T-Mobile’s lead, Verizon has announced a plan for early upgraders that theoretically allows users on their Share Anything plans to update their phones every six months.
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As a response to T-Mobile’s new Jump plan that allows customers to upgrade their smartphone once a year for free, AT&T announced Next two days ago, which offers similar perks as Jump but at a much higher cost.
T-Mobile’s CEO, John Legere has already launched an AT&T Next bashing campaign to go along with the anti-AT&T rant filled keynote he delivered on July 10th. According to an email exchange with CNET, Legere views AT&T Next as just “a poor copycat” of Jump that’s designed to ripoff consumers more than ever:
Photo of Zias used with permission
This smiling youngster is Zias Kool, and he’s happy for good reason: as a birthday present, the makers of cult iOS puzzler Edge are going to add his Lego-designed custom level to a future version of the game.
When you suck up too much data on your iPhone on AT&T, they will eventually throttle you, especially if you’re on a legacy unlimited data plan (and especially especially if they think you’re tethering through a jailbreak).
Want to know what it’s like to be throttled, though? As this video walkthrough by AppAdvice makes clear, it’s hell, a total nightmare.
It seems Adobe is beginning to accept the slow demise of Flash with the release of a brand new tool for creating HTML5 animations and webpages. The first beta of ‘Edge’ is available to download now from Adobe’s Lab website, but is a little limited in its current form.
Today is the fourth anniversary of the release of the original iPhone, and for Cult of Mac’s writers, it’s a particularly important birthday: not only does June 29th mark the anniversary of one of our most all-time beloved gadgets, but it’s also a day so momentous that it has rippled through every aspect of our professional lives as both Apple fans and writers.
To mark the occasion, five of Cult of Mac’s writers got together to talk about where we were when the first iPhone came out, what it meant for us then and what it means for us now. Check out our stories, then please feel free to hop in and leave a comment telling us where you were when the iPhone was born.
Cult of Mac readers with long memories will remember our reports on Tim Langdell’s battle with Mobigame. In essence, Langdell claimed ownership over the word ‘Edge’ for videogames (and a bunch of other products) and set about suing anyone that infringed on these rights. The problem for Langdell is that many claimed his marks weren’t valid and that he’d doctored submissions to the USPTO.
Langdell then sued EA (over Mirror’s Edge, due to the title being similar to Langdell’s ‘Mirrors (a game by) Edge’—seriously), waking a sleeping giant. In tandem with the ChaosEdge project, set up to assist Mobigame, EA set about dismantling Langdell’s arguments via some savvy lawyers; luckily for all concerned (bar Langdell) the judge that dealt with the case was equally savvy, and he stripped Langdell of his marks (Joystiq), and he’s now been booted out of the IGDA as well (Pocket Gamer).
But Mobigame wasn’t the only indie that suffered due to Langdell’s actions. Nalin Sharma had created the game Killer Edge Racing (see this Pocket Gamer interview for more), a fun, arcade racer that had rapidly evolved from a tech demo. Naturally, Langdell figured the game was passing off his ‘famous’ brand and would confuse gamers worldwide, who wouldn’t be able to tell the difference between an indie iOS game and Langdell’s own Edge Racers (in reality a redressed PC game called Voltage, as outlined by ChaosEdge).
In a word: gah.
But this tale has a happy ending. Sharma contacted us the other day to note that his game is back on the App Store. “Given the EA ruling, I thought I would take a chance, and in four days, it has done 6000 downloads and was the #15 racing game in the USA on Saturday,” he says.
To celebrate his racer’s return, Killer Edge Racing is currently on sale for 99c/59p (App Store link).