As the App Store’s fifth anniversary approaches, a whole host of developers have begun makes some of their most popular apps and games for iOS completely free. Some of the titles included in the sale are Infinity Blade II, Disney’s Where’s My Water?, and Traktor DJ, which is usually priced at $20.
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You knew there’d have to be a Lone Ranger iOS game, and it’s up now at the App Store, just in time for the release of the movie starring Johnny Depp.
So far, it’s been an interesting few weeks for digital publishing. Late last month saw the introduction of Flowboard, a digital publishing platform centered around an iPad app.
Now Disney has come out with their (highly simplified) take. Disney Story is a free iPhone app that lets you easily create a storyboard from photos on your iPhone, with accompanying text, which you can then share via email or on Facebook.
It seems like a week can’t pass by without a new video streaming app coming out of the wood work. If you need more video streaming options on your iPhone, T-Mobile’s got a new app to hook you up.
T-Mobile TV was just released for iPhone yesterday. The app has been on Android devices since 2010, but this is the first time the magenta carrier is bringing it to iPhone. The “free” app includes a number of channels, such as Disney, Nickelodeon, E!, TLC, ESPN, NBC, MTV, Comedy Central and more.
The wildly successful Temple Run franchise is at it again with a new version based on the Oz The Great and Powerful Disney movie directed by Sam Raimi. Temple Run: Oz is built on Temple Run 2 but features some unique gameplay that’s appropriately themed for the coinciding movie release this Friday.
This isn’t the first time the small company behind Temple Run, Imangi Studios, has partnered with Disney; Temple Run: Brave was released last year.
About a month ago, right after the Consumer Electronics Show in Vegas, Disney held a small, invitation-only press conference in Los Angeles where they revealed their ambitious, stunning new cross-platform Infinity game universe. They invited us, of course. Only problem was, Infinity had practically nothing to do with anything Apple.
After all the fanfare, when the event was almost over, I pulled aside one of the Disney folks and asked why the heck they’d invited me; turns out iOS is why I was there, and that they had a big mobile-related announcement coming — and this picture just might be its enigmatic messenger.
Before his death in 2011, Steve Jobs was the biggest shareholder of Disney stock thanks to the fact that Disney acquired his company, Pixar, in 2006. But before Disney and Pixar merged together, things weren’t always so rosy between Steve and Disney.
Steve Jobs and Disney CEO Bob Iger eventually had a great relationship, but in the early days, Steve Jobs wasn’t afraid to release an atomic bomb of cruelty on Disney. He would even call Bob Iger on Saturdays just tell him that his films sucked.
LOS ANGELES — It felt like a wrap party for a big-budget Hollywood flick at Disney’s El Capitan Theatre, complete with fancy food and big names like Pixar chief John Lasseter in attendance. But Disney’s Infinity announcement on Tuesday was a massive project in which Pixar, the Disney-owned digital animation studio that once belonged to Steve Jobs, played only one of the major roles.
As it was revealed, Infinity is an amazing, massive, cross-platform, multiplayer game system based on figurines from the Disney catalog of movies — right now most of them specifically from Pixar titles.
“It will be global, and it will live across all platforms: console, mobile and online,” Lasseter said on Tuesday.
All platforms? Unfortunately not. Perhaps Disney has forgotten that Steve helped build Pixar into the powerhouse it is today; because while a Windows version will be present along with versions for all the major console systems at Ininity’s June launch, there won’t be a Mac version — at least, not at first.
When you combine all the titles in Apple’s App Store with those in Google Play, you have a catalog of more than 1.4 million apps from hundreds of thousands of developers. But incredibly, more than 50% of the revenue made by these stores in the United States goes to just 25 app developers.