First launched in January 2011, the Mac App Store promised to give developers the same sort of centralized marketplace to sell their apps that had made the iOS App Store such a success. Instead of making developers rich or giving them a better place to market their apps, though, an increasing number of developers are actually leaving the Mac App Store in what Milen Dzhumerov, one of the devopers behind Monodraw, has called a “subtle exodus.”
Why? It all has to do with Apple’s Mac App Store policies.
One of the great mysteries of the App Store is why certain apps get rejected and why others don’t. Apple has let a surprising number of ripoffs and clones through the store’s iron gates, yet some developers face rejection for seemingly innocent apps.
“Before you develop your app, it’s important to become familiar with the technical, content, and design criteria that we use to review all apps,” explains Apple on a new webpage called “Common App Rejections.”
This image might prove the iPhone 6 has a 1334 x 750 display.
Last weekend, we reported that the 4.7-inch iPhone 6 seemed likely to boast a 1334 x 750 Retina Display, while the 5.5-inch iPhone 6L could have a 461 PPI Super- Retina Display. Now it looks like that working iPhone 6 cobbled together may have confirmed the iPhone 6’s resolution.
The impending fall release of OS X Yosemite has been on the minds of most developers since WWDC, but Apple is continuing to make improvements to OS X 10.9 Mavericks with the release of the first OS X 10.9.5 beta that’s slim on new features, but big on bug fixes.
Swift, a completely new programming language for the App Age, was one of the biggest announcements that come out of WWDC and now it’s also got its own blog.
Apple launched a new blog dedicated to the development of Swift on its developer site this morning to educate coders on the new language that has replaced Objective-C to build iOS and Mac apps. The blog will give readers a behind-the-scenes look at the design and development of Swift from the very engineers who created it. News and hints will also spill over the blogs’ pages to help devs become more productive with the Swift language.
Apple seems friendlier these days. But at what cost? Photo: Roberto Baldwin/The Next Web
Apple sure is looking friendlier these days.
This year’s Worldwide Developers Conference was geekier, more welcoming and less locked-down than any in recent history. Apple also bid farewell to Katie Cotton — the much-feared queen of PR, whose frosty relations with journalists made her only slightly less terrifying than an angry Steve Jobs — with a call for a “friendlier, more approachable” public relations face to warm up the company’s relationship with the press.
“For the past few years it’s felt like Apple’s only goal was to put us in our place,” Panic’s Cabel Sasser recently tweeted. “Now it feels like they might want to be friends.”
These recent moves represent a major change in the way Apple does business, even as the company sits atop a $150 billion war chest amassed thanks to innovative products, ruthless leadership and heavy-handed policies that fostered a culture of secrecy and utter domination. But in a world where it’s drummed into our heads that nice guys finish last, does Apple’s approach risk killing the company with kindness?
SAN FRANCISCO -- While Apple watchers tuned into last week's Worldwide Developers Conference keynote for a look at where the company might be headed, coders at the annual convention were getting a look at the current state of the art when it comes to the company's software.
Cult of Mac asked developers from around the world who were in town for WWDC (or its indie sibling, AltConf) what they thought about changes coming in iOS 8 and OS X Yosemite. We also asked them about their favorite apps as well as their views on Swift, the new programming language Apple introduced at WWDC. Get their takes in the gallery above.
What he does: Developer for IBM India who works on enterprise apps for automobile industry clients.
On iOS 8 and OS X Yosemite: Most excited about Continuity, which will offer "seamless integration between devices," and the awesome SDKs for HealthKit, CloudKit, Swift, Xcode enhancements, Playgrounds, 3-D view hierarchy interface builder, Camera and Touch ID.
On Swift: "Loved it -- much easier than Objective-C."
Favorite app: Flipboard and Monument Valley -- "a very peaceful game" that is completely different.
What he does: App entrepreneur, developer and mentor. Worked on apps for Chipotle, Zinio.
On iOS 8 and OS X Yosemite: Most interesting part? Handover and Extensions. Also interested in all of Apple's new frameworks for developers. "We won't see the results of this for many months or years," he said.
On Swift: "Always good for the brain cells to learn a new language."
Favorite app:Odyssey Translator, which helps you learn foreign languages. "It gives you a feel for the language and guides you to learn it."
What he does: CEO of Olloclip, maker of macro and telephoto lenses for iPhone and iPad.
On iOS 8 and OS X Yosemite: Manual control of camera, which lets iPhoneographers set things like exposure, shutter speed and focus, is "going to give the user a lot more fine control over how their pictures look."
What he does: Developer at Gridstone. Worked on Vulhunter, an iOS app that checks for security vulnerabilities.
On iOS 8 and OS X Yosemite: The new Playgrounds functionality in Swift will make it much easier to test programming logic. "Build, run, build, run – that process will take you hours," he said, but Playgrounds will cut that time.
On Swift: See above.
Favorite app:Flipboard is a "great place to get all the news."