This somewhat blurry image of a game controller built by Logitech is believed to be one of the first Apple-approved controllers for iOS 7 that will join the “Made for iPhone” program. It’s built for the iPhone 5, and it’s been designed to meet Apple’s new guidelines for Mac and iOS game controllers.
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iAd has not been a big hit for Apple. Although the service was launched with a lot of fanfare about ads that you truly want to play around with and unheard-of levels of engagement, iAds hasn’t really taken off.
Part of the issue was Apple’s strategy: they focused on targeting large companies and demanded they make huge minimum buys-in. There was no dipping a toe in iAd: you either didn’t use it at all, or plunged right into your neck for hundreds of thousands of dollars.
Apple’s waffled on that before, allowing ad developers to start hocking their own apps on the iAd network starting in 2010. Today, however, Apple has added an iAd Workbench, making it even easier (and way, way cheaper) for developers to advertise with the network.
Apple announced during its WWDC keynote that iOS 7 will finally bring support for third-party game controllers, and the Cupertino company has followed that up with a new set of guidelines which detail a standard for iOS and OS X game controllers.
The document is designed to ensure all game developers are working with the same specifications, so no matter who your favorite title was built by, it should be compatible with your controller.
SAN FRANCISCO, CA — Top developers at an AltWWDC panel conference gathered to openly discuss Apple’s keynote announcements on iOS 7, Mac Pro, and Mac OS X. The overriding feeling from the main panel is that while many are happy about iOS changes, most are disappointed with the lack of focus on actual news of tools for developers.
In the words of Apple itself, iOS 7 is the biggest change to their mobile operating system since the introduction of the original iPhone back in 2007. It’s more functional then ever, it’s prettier than ever: it’s the very definition of digital design purified and clarified down to the very basics of form merged with function.
Understandably, that means that many people are tempted to install it on their devices, either by forking over $99 for an Apple developer account or paying five or ten bucks to someone online to register your UDID for you.
We know it’s hard to wait, but you really shouldn’t do it. Here’s why.
How much interest is there in Apple’s World Wide Developer Conference?
Enough to stage an alternative free five-day conference with over 40 speakers and hands-on labs that WWDC attendees may want to check out for all the topics Apple isn’t likely to cover. For the second year running, AltWWDC will be hosting the have-nots (as in have no WWDC tickets) for a gathering cloned from the official conference.
Just a few blocks from Moscone Center at the San Francisco State downtown campus, devs from around the world will be hanging out and helping each other out. There will be a volunteer lab to tackle things like crash debugging as well as talks on game development and “marketing you won’t hate.”
Around 1,500 people have signed up, meaning, yeah, even free/freewheeling AltWWDC is technically “sold out.” No worries: if you don’t have a ticket, as long as there’s room to plant your laptop, you’re in.
Cult of Mac talked to Rob Elkin, a London-based software engineer and one of the four founders of AltWWDC about what constitutes an “alt” keynote breakfast, talks Apple doesn’t want you to hear and sponsors.
Every year thousands of Apple developers flock to San Francisco to attend Apple’s World Wide Developers Conference to be educated in all things Apple. Over the past decade the conference has undergone some big changes as Apple has introduced products like the iPhone, Mac Pro, Intel Processors, Mac OS X operating systems, and much more.
An event that used to be lightly attended has now become the most popular developers conference in the world and sold out within 2 hours this years
Here’s a look at the many banners that have decorated the halls of WWDC over the past 11 years:
Apple has released a new WWDC 2013 companion app for iOS, which is designed to give developers the opportunity to follow the event each day. Designed for both attendees and those who cannot make it, the app offers a WWDC schedule, the latest news, daily session videos for registered developers, and more.
Apple has just posted a new pre-release developer seed for upcoming OS X Mountain Lion 10.8.4, Build 12E55.
In the notes accompanying the seed release, which includes Combo (comprehensive) and Delta (just changes) update installers, Apple notes the same focus areas as the last few seeds: Wi-Fi, Graphics Drivers, and Safari. This seed, though, also has Windows File Sharing, a new addition to the list since the last seed, build 12E47, which was released at the beginning of this month.
Could this rapid release schedule mean that 10.8.4 is getting closer to actual release to consumers? As this is the sixth developer release of 10.8.4, and 10.8.3 went through 13 different seeds, the answer may be a qualified no, as Apple tends to iterate on its dot releases fairly often and consistently.
- Source Apple Developer Center
It looks like another month, another 10.8.4 seed, as a new download on Apple’s developer download site, build 12E47, contains the same focus areas as last month’s seed, Wi-Fi, Graphics Drivers, and Safari.
The seed is the fifth for this particular dot release of OS X. The previous release was April 23, 2013, while the seeds before that came out on the 1st, 4th, and 17th of that month.
Mac OS X 10.8.3 went through 13 revisions over a five month period, so this could just be particularly busy focus area changes.
The release notes bundled with the seed note that there are no other known issues at this time.
- Source Apple Developer