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Inside Monument Valley: How ‘Impossible’ Sketches Became An Amazing Game

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Designer Ken Wong’s sketchbooks show how Monument Valley evolved into the finished product.

Monument Valley is one of the most original iOS games ever. A triumph of isometric design, it’s a trippy puzzle game in which you guide a white-clad princess through a series of twisting, turning structures, inspired by the mind-bending art of M.C. Escher.

Creating a world of this complexity might sound like a nightmare project, but for the UK-based game developers at ustwo, coming up with such an audacious creation was something of a dream.

“One of the first things we did when designing Monument Valley were to try and come up with images that seemed impossible,” says lead designer Ken Wong.

Still reeling from the success of the game — priced at $3.99, it was the top paid iPad app in its first week of release — Wong cracked open his sketchbooks to give Cult of Mac readers a glimpse at how Monument Valley‘s breathtaking designs came to be.

Here’s what we found.

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