While there are many benefits to gaming on an iOS device, such as cheap games and an impressive handheld experience, there is one downside: no physical control pad. That won’t be much of a problem to some, but to gamers like me — who like to play first-person shooters and retro platformers — a physical control pad compatible with our iOS devices is truly missed.
That’s why the 60beat GamePad is a dream come true for iOS gamers.
Ever since the iPhone was first released, there’s been at least one mouth-breathing dweeb nasally whining that the lack of physical controls completely castrates the device as a serious gaming console. Well, dweeb, three years later and the iPhone’s only the biggest handheld gaming platform ever, but you do raise an interesting point: why hasn’t someone managed to graft a D-Pad onto an iPhone after all this time?
It’s not like people aren’t working on it, of course: the guys doing the iControlPad have been plugging away at the project for years, only to be set back on the eve of release by fears of Apple’s legal team. That appears to have been the last straw for Benjamin Morisse, who has just launched the Controller or Bust project to try to quickly crowdsource the design, production, funding and manufacturing of an iPhone controller.