This beautiful gaming art belongs on your wall




Game: inFamous Second Son
Artist: Susan Luo
Developer: Sucker Punch
Publisher: Sony Computer Entertainment


Game: Assassin's Creed Unity
Artist: Gilles Beloeil
Developer: Ubisoft Montréal
Publisher: Ubisoft

Banner Poster

Game: The Banner Saga
Artist: Arnie Jorgensen
Developer: Versus Evil
Publisher: Stoic

Winter Sakura

Game: Tengami
Artist: Ryo Agarie
Developer: Nyamyam

Summoning Pit

Game: Destiny
Artist: Jaime Jones
Developer: Bungie
Publisher: Activision

Under New Management

Game: Killzone Shadow Fall
Artist: Kait Kybar
Developer: Guerrilla Games
Publisher: Sony Computer Entertainment

The Village

Game: The Witcher 3: Wild Hunt
Artist: Marek Madej
Developer: CD Projekt Red
Publisher: CD Projekt Red



Game: Luftrausers
Artist: Junkboy
Developer: Vlambeer
Publisher: Devolver Digital

Souvenir Shop Color

Game: Sunset Overdrive
Artist: Vasili Sorin
Developer: Insomniac Games
Publisher: Microsoft Studios

Planet Yerek Color Script

Game: Ratchet & Clank: Into the Nexus
Artist: Dave Guertin
Developer: Insomniac Games
Publisher: Sony Computer Entertainment

The Floating Capital

Game: Project Spark
Artist: Jedd Chevrier
Developer: Team Dakota
Publisher: Microsoft

Character Grouping

Game: Sunset Overdrive
Artist: Julien Renoult
Developer: Insomniac Games
Publisher: Microsoft

Instead of trotting out the cliché question, “Are games art?,” an exhibit at the Electronic Entertainment Expo aims to explore the actual artwork from upcoming and recently announced video games.

Long gone are the pixellated abstracts of yesteryear: these are fully realized, gorgeous works of art in various styles, hung for all to see in the Los Angeles Convention Center, where the Expo takes place this week.

Developing today’s graphics-rich video games –mobile, console, or PC — takes a lot of time, talent, and passion, and the images above show the kind of artistic energy that is put into them. From the painterly styles of artwork from Assassin’s Creed Unity and Destiny to the poster illustration of The Banner Saga and Sunset Overdrive, there’s a lot to like in the images above.

All photos by Rob LeFebvre/Cult of Mac

Xbox One’s new killer feature? Games, games, games

Photo: Rob LeFebvre, Cult of Mac
Microsoft brings the boom to E3 2014. Photo: Rob LeFebvre/Cult of Mac

LOS ANGELES — Microsoft has faced a perception problem ever since last year’s Electronic Entertainment Expo. At this year’s E3 media briefing, however, everything the company said, did or showed was aimed squarely at fixing things.

“We listened to you, the gamers,” said Xbox director Phil Spencer to the crowd gathered here Monday. “This year, we’re only focusing on games.”

The next 90 minutes brought a fast-paced, booming litany of games, games, games. The wristbands given to every attendee at the Galen Auditorium flashed with colored lights to complement the onscreen demos and video game trailers. The speakers filled the room with so much sound that the hairs on the sides of my head moved when the explosions happened. And there were a lot of explosions.