Remember being lost in the 8-bit world of Atari and Nintendo? When Adam Lister was a boy, he couldn’t spend enough time in his basement playing Pong, Space Invaders or Donkey Kong.
Games and graphics, of course, evolved, and the chiptune music of those game consoles went silent long ago. But the graphic language where characters are a rough collection of cubes and rectangles still speaks to Lister.
It is the lens through which he views art history and pop culture in a series of more than 250 watercolor paintings he created over a three-year period.
It happens all the time: The subject of a portrait tries to put their best face forward but the photographer senses a more authentic expression locked inside. To get to something real, the photographer utilizes a range of tricks and charms to peel back the subject’s veneer.
South Carolina photographer Patrick Hall used 300,000 volts.
Shockingly, close to a hundred people got zapped with a stun gun for Hall’s series of still photos and a slow-motion video that went viral soon after it was published on the Fstoppers website, which Hall co-founded.
“I wanted to start making more photo series of things I don’t normally do,” Hall told Cult of Mac. “Why don’t I get reactions of people doing something painful or joyful that is more than the standard portrait? What could I do to consistently get reactions?”
Before anyone ever uttered the word “selfie,” Meags Fitzgerald had accumulated thousands of photos of herself taken in photo booths in the malls and train stations near her home.
She produced strips of four one-of-a-kind poses almost daily, sometimes hiding in a mall photo booth until after close. High-school friends dubbed her “the Photo Booth Girl.” Today, when the Montreal artist pulls the curtain in a booth, the flashes sometimes don’t stop until she has enough photos to produce a movie.
“It’s very much an obscure labor of love,” said Fitzgerald, a freelance illustrator who has produced six film shorts, all in photo booths. “There are certainly people who have used photo booths in their mediums but I’m the only one I know who has used them in this way, in this length or with the narrative purpose I’ve tried.”
Like David Blaine and Criss Angel before him, he has a special talent for blurring the line between reality and fiction. But instead of utilizing sleight of hand or his indomitable will to delight his audience, Heine keeps it simple by using just a pencil and camera to create his illusions.
Heine’s incredible art series Pencil vs Camera combines gorgeous landscapes and city scenes with hand-sketched drawings. The otherworldly images that result are both whimsical and intriguing, with a bit of mind-bending magic thrown in for perspective.
“I always try to express what I’m feeling,” Heine told Cult of Mac, noting that most of his inspiration for drawings come “mainly from people around me — friends, family, even strangers — and from every experience I live.”
Instead of trotting out the cliché question, “Are games art?,” an exhibit at the Electronic Entertainment Expo aims to explore the actual artwork from upcoming and recently announced video games.
Long gone are the pixellated abstracts of yesteryear: these are fully realized, gorgeous works of art in various styles, hung for all to see in the Los Angeles Convention Center, where the Expo takes place this week.
Developing today’s graphics-rich video games –mobile, console, or PC — takes a lot of time, talent, and passion, and the images above show the kind of artistic energy that is put into them. From the painterly styles of artwork from Assassin’s Creed Unity and Destiny to the poster illustration of The Banner Saga and Sunset Overdrive, there’s a lot to like in the images above.
From 1993 until 1997, Apple’s rainbow logo smiled down from the east-facing side of Infinite Loop’s Building 3 as drivers sped north on Highway 280.
Now these Styrofoam and fiberglass signs are treated like fine art being peddled by one of the world’s oldest and most prestigious auctioneers.
Two rainbow Apple logos from the company’s original offices will be put up for auction next month at Bonhams and even though they come with some wear and tear, these Apple logos will cost you more than all your previous Apple purchases combined.
All the down time must get painfully boring after serving as the most powerful man in the world for eight years, which is how former George W. Bush somehow tumbled into painting.
Bush just picked up a brush two years ago, but the former president’s portraits have been all over the news the past few days and it’s all the iPad’s fault.
All you comic lovers and designers out there…get ready. Cult of Mac Deals has some software on sale that takes your designs, characters and stories and puts them in motion to create the story you have been visualizing.
We all love having plenty of space to work and learning time-saving cool techniques. With Motion Artist you can layout comic panels and image layers in any way possible using a large, user-friendly workspace and with its dynamic camera action automatically creates a cinematic experience. And Cult of Mac Deals has this killer application for 66% off – just $19.99 – during this limited time offer.
The famous Macintosh “Picasso” trademark logo was developed for the introduction of the original 128K Mac back in 1984. A minimalist line drawing reminiscent of the style of Pablo Picasso, this whimsical graphic implied the whole of a computer in a few simple strokes. It was an icon of what was inside the box, and became as famous as the computer it represented.
The logo was designed by Tom Hughes and John Casado, art directors on the Macintosh development team. Originally the logo was to be a different concept by artist Jean-Michel Folon, but before launch it was replaced by the colorful line drawing. It’s been famous ever since, and the style has endured across decades.
Casado recently attended the 30th Anniversary of the Mac celebration, and emailed Cult of Mac to shed some light on the history of this famous graphic. It turns out Picasso was not the primary inspiration for this after all – rather, it was Henri Matisse!
Procreate is pretty much my favorite drawing and painting app for the iPad, and v2.0 blows the metaphorical, Cockney-accented doors off the previous version. Yes, it’s now iOS 7-ready, but it’s also now an absurdly powerful images editor, with a whole new interface design to boot.
Ever wondered what your house would look like if you added an extra room? What about a new set of furniture? Stop wondering and start building the home of your dreams right on your Mac.
Whether you’re a casual user looking to redesign your home or a professional designer preparing a mockup for clients, Live Interior 3D is a powerful and intuitive home and interior design application that will help you get the job done no matter your skill level. And Cult of Mac Deals has it for only $19.99 – a savings of 50%!
It’s easy to think of David Scott Leibowitz, whose work fronts this week’s magazine cover, as kind of a renaissance man 2.0: the artist, app developer and author is a tireless champion of the new when it comes to visual arts.
Roz Hall is a UK-based artist who employs his iPad as a canvas to create some stunning portraits.
Hall wasn’t always a painter with pixels: he studied Fine Art at the Winchester School of art and is currently at work on a Master’s of Fine Art at the University of Chichester.
He’s worked as a filmmaker and in video production, but his main love since 2010 has been painting, at first on the iPhone, and now on the iPad.
This father, student and self-described beard enthusiast told Cult of Mac about his artwork, the perks of tablet painting and why naked Apple devices are best.
Cult of Mac: What apps do you use, and why? Any apps you started using but don’t anymore? What’s the evolution of your process?
Roz Hall: My two favorite apps are Procreate and Inkpad, and I use them both for two very different things. Procreate is great for recreating that paint or ink feel as it has some wonderful brushes, which are completely customizable if you wish. Inkpad is a vector app, like a stripped down version of Illustrator, but very intuitive to use and awesome if you want to print off something really large! I used to use Sketchbook Pro as it’s a very advanced app and lovely to use, but I feel like the brushes are a little small and I like to start out with a large brush to block in shapes. I prefer to stick to a single brush type for each painting and just adjust the size and opacity, this probably comes from my background as a traditional artist.
CoM: What device do you use? Why? Any covers, cases, or peripherals you prefer?
RH: I started painting on my iPhone 3G but upgraded to the iPad and am now on the 3rd Generation iPad. The screen size is perfect, small enough to paint with on the train without drawing too much attention, and large enough to not feel restricted. I mainly just use my finger but have used a few different styluses.
My current favourite is the Sensu Brush, which has a small rubber tip on one side and an actual brush on the other. I was genuinely surprised at how natural that would feel, as I’d thought it sounded like a gimmick. I have played with a couple that offer pressure sensitivity but couldn’t get on with them, although the new JOT Touch looks promising. I like to have my Apple gear fairly naked as it feels criminal to cover them up, so I just have my iPad in its Smart Cover.
CoM: How do you sell you art work? What are the unique challenges of creating commercially viable artwork on a digital device? The unique rewards?
RH: I have sold a few postcards on Zazzle and have painted a couple of commissions, but apart from that I don’t see it as a hugely commercial venture. I won’t be quitting my day job quite yet. Companies have send hardware to me to use and blog about, including tablets, which is a huge perk.
I was recently flown to New York to attend the launch of the Microsoft Surface 2 and to demonstrate to the press. So if you’re reading this, Apple, I’m available! The art community is getting less suspicious of digital art with artists such as Tracey Emin and David Hockney producing work on the iPad, which is making it easier to get work into serious galleries.
CoM: How do you exhibit your work?
RH: I am fortunate enough to have had work exhibited across the globe but the format changes depending on the gallery requirements. Some like to have your work printed and framed traditionally, where as others like to project or display using LCD screens. The Saatchi Gallery in London exhibited some of my portraits on a large LCD screen but had it in landscape mode, which didn’t look good at all. I have just started to get pieces printed onto perspex glass, it looks gorgeous as the colors are really strong and the glossy look mimics that of the iPad screen.
CoM: What kind of community to you belong to or facilitate for digital artists? Is there an “I make art on an iPad” group you hang out with?
RH: When I started out painting on the iPhone, I got myself a Flickr account and posted them up there. The reaction was incredible and immediate!
That’s what I love about creating work digitally. I have oil paintings which have been seen by maybe five or six people and now just sit in my attic, but when I paint on the iPad, I post up to Flickr and can get 500-600 views in a day. Flickr has a strong community of mobile digital artists, who mainly share their work in groups dedicated to different hardware and apps.
Good ones to check out are iAMDA (The International Association of Mobile Digital Artists), iPad Creative, iPad Art and Fingerpainted. Facebook has iPad Artists and iPad painters Groups, which are great places to share tips and comment on each others work.
CoM: Any advice for artists looking to work on the iPad or other devices? Would you recommend it to new artists?
RH: Painting is a hobby of mine. I have a full-time job, a growing family and I’m studying part time, so if I get an opportunity to paint, I have to be quick. Using the iPad means that I can paint wherever I am and whenever I have a free few minutes. You don’t need to have a room set up with canvases and an easel permanently taking up space. It’s inexpensive too, after the initial hit of the hardware itself, you can realistically paint for as long as you like without having to order in new paint…
To celebrate the upcoming release of Ashton Kutcher’s role in the new JOBS biopic, famed Mac icon designer, Susan Kare, released new 32 x 32 pixel portraits of El Jobso himself and Señor Aplusk.
Amaziograph really is amazio-ing. Do you remember the Spirograph, the plastic, cog-based drawing tool that lets you come up with all kinds of psychedelic geometric designs using paper and pens? Or the kaleidoscope, the favorite freakout kids toy of bong-smokers the world over?
Well, imagine that you could somehow combine the two into a smoke-free, drug-free (and more importantly, paper-free) app for the iPad. That app would be Amaziograph, a $1 drawing tool developed by 15-year-old Bulgarian high-schooler Hristo Staykov.
With WWDC less than a month away, we’ve seen a tonofdesigners come out with their visions for what iOS 7might look like, but the next iPhone has been ignored.
Concept designers Uygar Kaya and Ran Avni have a new video for the iPhone 6 that gives it a slimmer profile, waterproof coating, wireless charging, a notification LED, and more. It’s one of the sleekest iPhone 6 concepts we’ve seen yet, but would Apple actually add those features? Guess we’ll have to wait till 2014 to find out.
We all know how to draw the "Marvel way," right? Step 1: some lines; a skeleton for your figure. Step 2: ovals and circles, pencilled in to show the head, limbs and body. Step 3: The amazing, finished, inked-and-colored result. Congratulations: You’re now Jack Kirby.
Peterson Hamilton’s Draw This App aims to help out with step two-and-a-half.
Not only is your iPad the greatest time-killer of all-time, but while you’re busy playing games, writing emails, taking pictures, and tweeting, you’re also creating some abstract artwork with each tap and swipe.
Artists Andre Woolery and Victor AbiJaoudi noticed that each iPad app reveals a different pattern of swipes and taps that form a unique piece of artwork. In their collaboration series called Invisible Hieroglyphics, the duo highlight all of the hidden masterpieces you never knew you were making, by tracking the gestures and swipes on the iPad screen and translating them into artwork on acrylic glass you can hang on your wall.
Here’s a look at some of the invisible paintings you create everyday:
Artist Maico Akiba takes everyday gadgets and then imagines them as they would look if dug up from a landfill a hundred years from now. This is what Akiba thinks the iPhone 3G will look like in 2107.
Got to say, I’m skeptical the screen will hold up that well. There’s more art by Akiba at the link below.
Wacom has announced a new baby Cintiq graphics tablet. The new 13-inch model joins the plus-sized 22 and 24-inchers in the lineup, and will let travelling designers and artists work on the go.
Bubble wrap is one of the funnest creations man has ever invented. Not only does it keep your valuables safe from the nefarious hands of postal workers, but it’s fun as hell to pop between your fingers.
Bradley Hart is obsessed with bubble wrap too, except rather than destroying it like the rest of us, Hart creates incredible portraits by painstakingly injecting paint into each little bubble. The results are pretty amazing. He created the Steve Jobs portrait you see above, but he’s got a lot of other artwork you can browse through over on his personal website too.
With features like Bluetooth 4 connectivity, hundreds of levels of pressure sensitivity, and a built-in undo button, the Pogo Connect Pen (currently about $79$62 on Amazon) sounds like an amazing drawing and painting tool for your iPad or iPhone.
Question is, how’s it perform in real life? I took it for a test drive to find out.
Fact: I was once taking some notes about an exhibit in a gallery/museum in Berlin and a guard told me to stop using my cellphone. It was in fact an iPod touch, but whatever – try explaining that to a German security guard when you can’t speak German.
If I’d been in Gabriele Meldaikyte’s art exhibit, though, I could have continued pinching, tapping, swiping (and giving the finger to the guard) without even touching my “phone.” How? Interactivity.
C’mon, who among us hasn’t snapped a photo on Instagram and thought “wow, that’d look great on my wall” — I know I have. So Art.com came up with Photos to Art, a slick app that painlessly, almost magically transform your digital snapshot into a piece of art — all you need to provide is some money and a bit of imagination (and they’ll even help you with that last one).