The Year of the Goat is finally upon us and to celebrate the start of the Chinese New Year, Apple has curated a special section in iTunes full of apps, movies, books, and music to mark the special occasion.
All items tagged with "App Store"
Let’s face it: Freemium games and games with an inordinate number of in-app purchases are out of control on the App Store. To a certain extent, that’s understandable: Developers are hard-pressed to get anyone to download their games if they charge money for them, which means it’s all a race to the bottom. The only way to get any visibility is for developers to release their games free, then hope they can make money later.
In a refreshing move, though, Apple is trying to do something about its freemium problem, by highlighting “Pay Once & Play” games that charge players once upfront, then never bug them for more money again.
Apple is turning away developers who try to submit apps with guns in their screenshots or icons. But this isn’t a case of Apple introducing new rules to the App Store, so much as it is one of the company finally enforcing rules that have been there all along.
Despite being a brand targeted at creatives, along with Steve Jobs’ background as an acid-dropping hippie, Apple’s always been pretty resolutely anti-drug in its message. Perhaps that’s not such a surprise, really: When you become the most valuable publicly-traded company in history, it makes sense not to do things that could offend your investors.
Previously, Apple’s anti-drug ethos has meant that “Apps that encourage excessive consumption of alcohol or illegal substances, or encourage minors to consume alcohol or smoke cigarettes, will be rejected.” Even when apps like the controversial cannabis-growing game Weed Firm do somehow slip through the cracks and make it to the top of the free iPhone games chart, Apple has booted them out as soon as it’s made aware of their existence.
But as marijuana laws change, so too does Apple.
Since the App Store’s debut in 2008, apps have never been able to be larger than 2GB. Today that changes.
Apple has notified third-party developers that they can now submit apps that are a max of 4GB in size. The change reflects the needs certain apps, namely games, have for larger file sizes as iOS becomes a more mature platform.
If you’re a Pinterest user with an eye on app discovery, Apple has the perfect deal for you. The companies have partnered to create “App Pins,” allowing users to install iOS apps without having to leave the Pinterest app.
App Pins work like regular pins on Pinterest’s virtual pinboard, only with the added functionality of an “Install” button next to the regular “Pin it,” alongside an extra “view this on the App Store” option. App Pins can be spotted by way of a small “App Store” badge that incorporates Apple’s logo.
“We can be a really powerful service for app discovery, which is a problem that still really hasn’t been solved,” Pinterest co-founder Evan Sharp told The New York Times. “Our specialty is really connecting people to the things they want to do.”
An app manipulation farm sounds like someplace developers would go for a weekend retreat, complete with chiropractor sessions. In fact — according to a photo which has gone viral on social media in China — it’s a place where devs can pay for their apps’ download numbers to be artificially inflated.
Why would anyone want to do this? Simply put: because more downloads (perhaps accompanied by positive reviews) enhances apps’ chart position, thereby raising their discoverability level, and hopefully prompting people to download them.
The photo in question appears to show a worker at one such place, sitting in front of what look like around 100 iPhone 5c units. Reports claim that her job is download, install, and uninstall specific apps repeatedly to boost their App Store rankings. Another similar table can be seen opposite her.
The image is accompanied by a second one, showing the alleged prices being charged to get your app to the top of the App Store rankings. Here’s how much you need to pay to secure a no. 1 rated app for yourself:
If you’re still thinking of trying to make your fortune on the App Store, it’s time to think again. While App Store developers made more than Hollywood studios did in combined box office revenue in 2014, a new report suggests it will be almost impossible for new developers to break into the App Store in 2015. Why? Because of zombies. Or zombie apps, at least.
Apple has really been upping its game with curated app collections, and today a slew of amazing productivity apps were put on sale as part of a new “Get Productive” roundup in the App Store.
It’s the most impressive collection of app deals we’ve ever seen in the store. Many of the included apps have been discounted by more than 50 percent.
Thanks to the plethora of low-cost devices in addition to some higher end smartphones, Android has long been beating Apple’s iOS when it comes to market share. But a new report from app analytics firm App Annie shows just how imprecise this metric is — by comparing total number of app store downloads to actual money generated.
And it sure makes for interesting reading.
As expected, Google’s Play Store experienced 60 percent more app downloads than Apple in 2014. While that sounds like a definite win for the Android loving crowd, Apple’s iOS App Store still managed to generate more money than Google did — to the tune of 70 percent more yearly app revenue.