All items tagged with "Angry Birds"

Rovio’s Next Angry Birds Game Will Be A Turn-Based RPG

Ever since the first Angry Bird flapped its wings back in 2009, Rovio has been only too happy to churn out sequel after sequel with slight variations on flinging birds with slingshots, but for its next act the video game studio is introducing a turn-based roleplaying game for the Angry Birds world.

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Yep, Angry Birds Go Sure Is A Kart Game [Review]

Birds Go 3

The inevitable fate of all popular mascots to eventually end up in a go kart. Take a look at Mario, Crash Bandicoot, Sonic, and many other iconic video game mascot characters and you’ll find they’ve all squished themselves into a car at some point. Well, now the Angry Birds are, too.

Angry Birds Go by Rovio
Category: iOS Games
Works With: iPhone, iPad
Price: Free

Angry Birds Go is a free-to-play karting adventure full of repetition and cool-down meters. Unlocking aesthetically pleasing carts means putting in real money, and your spirited birdy racers get tired after a short while. Beyond that, Go is a completely average racer.

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Angry Birds Gets Electrifying New Update, Now Has Almost 500 Levels

Angry Birds Gets Electrifying New Update, Now Has Almost 500 Levels

Few companies are better at keeping their games updated than Rovio, who’ve released more updates for its Angry Birds games than one can count. Add another grain of sand to the beaches of infinity, then, because the bird-vs.-pig physics strategy game has just gotten a new update, adding 30 levels to the core game as well as giving the bomb bird a new electric power.

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Baby Lava Bounce Lives On The Edge And Eats Pineapples [Review]

Baby Lava 3

Baby Lava is on a rampage. He’ll fly as far as he can and burn whatever lies in his path, but won’t give a thought to how water spells his doom. Once you fire the lava blob out of the starting volcano, you must carefully guide him across tropical islands where he can burn up helpless vacationers and pineapples to keep his fire burning. If you run out of energy, or touch the water between the islands, your fire will go out and Baby Lava turns into a blackened hunk of rock.

Baby Lava Bounce by Jared Bailey
Category: iOS Games
Works With: iPhone, iPad
Price: Free

Baby Lava Bounce plays a bit like Angry Birds crossed with endless flight games like Whale Trail. Your objective is to gather enough energy to collect various idols which you offer up to the volcano. The only control you have is tapping to crash the lava down against an island. If you land on a flat surface, tapping again will let you hop a short distance. If the lava lands on a slanted surface, he’ll shoot up into the air. This will give you much needed lift, but can also make it much more difficult to maintain your energy level.

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Casual Games Collide: Angry Birds Slingshot Their Way To Puzzles & Dragons


Finnish developer and all-around success story Rovio Entertainment announced Monday a new cross-over collaboration with Korean-based GungHo Entertainment, the makers of the almost as highly successful match-three mobile game, Puzzles and Dragons.

The pissed-off avians will show up in the popular role-playing/color matching mashup as an Angry Birds-themed dungeon from November 18 through December 1 of this year. You’ll get to challenge the Angry Birds as enemies in the dungeon, in contrast to their hero role in the Rovio-produced titles.

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Angry Birds Star Wars II Update Brings New Secret Levels, Characters & More


Wondering what to download first on your new iPad Air? If you’re an Angry Birds fan, you’ll probably want to get the new Angry Birds Star Wars II update, which adds a bunch of new “secret” levels, new characters — including silver C3PO and Darth Sidious — and more.

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Play This, Not That: 5 Alternatives To Popular iOS Games

Temple Run

Note: This article originally appeared in the Cult of Mac Newsstand issue, Game On!. Grab yourself a copy or subscribe today.

You’ve heard of them: the heavy hitters. The mobile games so big, so profitable and so frustratingly popular that you refuse to play them out of spite. Or you do play them, and you genuinely enjoy them, which is also totally fine.

But we’re all about self-improvement and actualization here, so here are a few alternatives you might consider instead of those gaming equivalents of high-school quarterbacks.

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Angry Birds Star Wars II Doubles Down On Fan Service To Great Effect [Review]

Angry Birds Star Wars II

I have a confession to make: I was probably the only human being on the planet not playing the original Angry Birds when it came out all the way back in 2009. As much as I love both birds and giant slingshots, I never really saw the appeal. I played for about five minutes, shot some birds into some things, and then shrugged and gave up.

Angry Birds Star Wars II by Rovio
Category: iOS Games
Works With: iPhone, iPad
Price: $0.99

Apparently, the game’s developer, Rovio Entertainment, saw this happen and did not approve, so it spent the next few years trying to come up with a way to get holdouts like me to buy in to its anti-pig propaganda machine. And so we received Angry Birds Star Wars, a dangerous cocktail of addictive, deceptively simple, physics-driven gameplay and just straight-up, unabashed nerditude. It was in many ways the perfect mobile game: accessible to everyone and irresistible to giant geeks like myself. But still, I resisted.

Now Angry Birds Star Wars II is out, however, I’m totally in.

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Jony Ive And iOS 7 Just Ruined This Kid’s Day [Video]

Jony Ive And iOS 7 Just Ruined This Kid’s Day [Video]

iOS 7 came out yesterday and if early adoption numbers are any indication, people love the hell out of it. Well, everyone except one young kid who hates that Jony Ive just changed everything. Check out the video Derek Colling posted to YouTube of his sons reaction to iOS 7.

Colling said he knew his son would be surprised, but a full-on mourning of Forstall’s fine green felts and leather stitchings came as a bit of a surprise. But hey, when you’re a kid and the smallest of changes feels colossal, is it too much to ask that your Angry Birds playing device have the same UI consistency throughout your tenure at pre-school? #firstworldproblems

Publisher’s Letter


When I was a kid, my dad had a book of record covers called “The Album Cover Album.” It was a big, glossy coffee table book of the classic LP covers from the 50s to the 70s.

My brothers and I spent hours copying the trippy Grateful Dead covers by artist Rick Griffin or making paper models of the San Francisco Victorians on Jefferson Airplane’s “After Bathing at Baxter’s.”


Growing up in Britain in the 70s, at the height of Two Tone and punk, everyone was music mad. Music was everywhere. It determined how we dressed (as punks), where we went (punk concerts) and who our friends were (other punks). Culture rotated around music.

These days, culture is defined not by music, but technology. The bull’s-eye logo of The Who has been replaced by the Angry Birds icon. The cover of “London Calling” is the cosmic wallpaper on your iPhone.

Apple’s iOS 7 is a big step forward in that evolution. Gone forever are the vestiges of interfaces of old; the skeuomorphic references to desktops, trashcans, leather and wood. iOS 7 is another step towards interfaces of the future. And with 500 million almost-overnight downloads, it’s going to be everywhere.

For me, one of the most interesting things about iOS 7 will be watching it bleed out into the wider culture. Just as the iPod launched a million gadgets in white plastic, iOS 7 will inspire countless website redesigns and scores of apps with minimalist interfaces. We’ll see lots more of that fashionably slim Helvetica Neue font and transparent tickers on TV shows.

Earlier this year I talked to Professor Andrew Hargadon, a design and innovation professor at University of California at Davis. Hargadon told me that when the iPod came out, it showed everyone what a good MP3 player should look like. Likewise with the iPhone. Everyone hated their cell phones before the iPhone. Not any more.

“Nowadays, we expect many things to have better designs,” he told me. “Because of Apple, we got to compare crappy portable computers versus really nice ones, crappy phones versus really nice ones. We saw a before-and-after effect. Not over a generation, but within a few years. Suddenly 600 million people had a phone that put to shame the phone they used to have. That is a design education at work within our culture.”

I’m hoping that iOS 7 will also be a design education. I’m hoping it’ll inspire new DVR menus and the telemetrics system in my car. I’m hoping it’ll inspire my kids to make paper models of their favorite app icons.

They’re already fans of The Clash.

Leander’s new book about Jony Ive and the Apple design studio is out in November.
“Jony Ive: The Genius Behind Apple’s Greatest Products” is available for pre-order on Amazon.