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Apple’s decided not to bundle OS X with Flash anymore, and could this chart make the reasons for that any clearer? 42% of the security updates in Mac OS X 10.6.5 were dedicated to fixing problems with Flash. Add in the fact that on the new MacBook Air, merely stripping Flash from the default OS X install adds two hours to the battery life, and the message is clear: Flash is a product of garish incompetence and staggering ineptitude, and the quicker it dies, the better.
I don’t many people who have disputed Adobe Flash Player’s impact on battery life — especially since Ars Technica discovered that merely having Flash installed on the new MacBook Air took two hours off the battery life — but nonetheless, Adobe CTO Kevin Lynch thinks it’s somehow indicative of a coordinated Apple plot to put them out of the business of interactive web content.
Heartened by Apple’s recent decision to loosen their restriction on outside frameworks for the development of iOS apps, Adobe has announced that it will be resuming work on its Flash-to-iPhone compiler.
Apple’s announcement today that it has lifted restrictions on its third-party developer guidelines has direct implications for Adobe’s Packager for iPhone, a feature in the Flash Professional CS5 authoring tool. This feature was created to enable Flash developers to quickly and easily deliver applications for iOS devices. The feature is available for developers to use today in Flash Professional CS5, and we will now resume development work on this feature for future releases.
Meant to be a headlining technology in their Flash CS5 software, Adobe was forced to abandon development of the compiler after a change to Apple’s iPhone Developer Program License Agreement prohibited the use of translation tools in app development.
Apple’s change of heart again makes development in Flash — if not Flash on iOS proper — a viable option again, and is a rare victory for Adobe in their conflict with Apple.