Report: Flash For iPhone ‘Wishful Thinking’
10:04 am, February 18th, 2009, Ed Sutherland
Owners of Apple’s iPhone should not hold their breath waiting for a version of Flash for the favorite handset. Adobe is now reticent to talk about whether it was working with the Cupertino, Calif.-based company.
“Adobe needs more from Apple to succeed than Apple ordinarily makes available to iPhone software developers,” Dow Jones wrote Tuesday after talking with an Adobe spokeswoman.
The refusal by Adobe to comment on its relationship with Apple caused one Apple fan site to pour cold water on previous suggestions the two companies were working closely on an iPhone version of Flash.
“Flash on the iPhone again sounding like wishful thinking,” wrote Apple Insider Wednesday.
In January, Adobe CEO Shantanu told Bloomberg “Apple and Adobe are collaborating” to overcome want the executive called “a hard technical challenge.”
Earlier this week, Adobe announced a new version of Adbe Flash Lite for a number of cell phones. Noticeably absent was mention of the iPhone.
The relationship between Adobe and Apple is marked by CEO Steve Jobs declaring Flash Lite incapable of fully supporting the iPhone while the desktop version of Flash was deemed “too slow” for the popular handset.
Apple has taken steps to ween iPhone users from Flash. Apple describes Flash as “unsupported technology” while advising developers to avoid Flash and Java.
For users, Apple hopes to offer the H.264 standard as an alternative to Flash when viewing video content on Google’s YouTube, according to Apple Insider.
Posted by Ed Sutherland in News | Comment on this article
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Eh. Flash? Whatever. As many people point out over and over, Flash is a resource hog that would cripple the iPhone. I mean, visiting a website with Flash on my high-powered MacBook Pro makes the fans run like a jet engine.
As if this weren’t enough, people seem to gloss over one very important point: even if Flash ran on the iPhone, it runs on the assumption of a standard keyboard-mouse interface. It’s not designed for the multitouch interface. And even if a specialized iPhone build with support for multitouch was introduced, think of how many developers would have to completely rework their bloated Flash sites to work with it.
ItsGene, on February 18th, 2009 at 10:31 am
i hope the horrible resource pig that is flash never comes to the iphone, personally.
firesign, on February 18th, 2009 at 11:54 am
@ItsGene
The whole internet runs on the assumption of a standard keyboard-mouse interface, and yet the touch layer works fine in safari. Flash is a notorious resource hog and I can see that as being a reason to not include it.
It seems to be more like Apple is just being stubborn than anything else. Apple has already allowed certain programs more access to the API than others, Google apps being the main example. Another exception, especially for something as powerful as flash is not in any way unreasonable.
Chris Peterson, on February 18th, 2009 at 12:15 pm
I doubt it’s Apple being stubborn—more, Apple noticing how Adobe doesn’t really care for the Mac platform these days. Most of CS4 runs slower on Mac than Windows, and Flash benchmarks significantly slower. Unless Adobe has some kind of magic Flash for OS X, it should never get anywhere near iPhone.
Craig Grannell, on February 19th, 2009 at 3:23 am
Right now flash players are the only sensible way for musicians to present a playlist of tunes or videos. Quicktime just doesn’t do playlists. embedding a dozen tunes and or videos in a page is unsightly and takes even longer than a flash object to load.
If apple would offer a stable, averagely featured cross-browser substitute I’d snap it right up.
Ginjg, on March 2nd, 2009 at 10:42 pm