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Apple Now Accepting iPad Apps, Planning “Grand Opening” of iPad App Store

Apple is now accepting iPad apps for a “grand opening” of the iPad App Store, according to an email just sent to registered developers.
“iPad will begin shipping soon and your opportunity to be part of the grand opening of the iPad App Store starts today,” the email says.
There’s no details about when the store’s grand [...]

Security Expert: “Mac OS X Is Safer, But Less Secure”

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Tech site H-Online has an interesting story today, quoting security expert Charlie Miller about his forthcoming talk at the CanSecWest conference next week.
He says OS X is full of security holes. There are lots more than in Windows, he claims.
And yet: OS X is a safer system to use. Why? Because, in the words [...]

Apple Devotes Entire Home Page To Jerome York Obituary

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If ever you needed a sign that Apple was a different kind of technology company, this is it.
What other computer manufacturer would remove its top-selling, hype-inducing, industry-altering new product from the prime spot on its website home page, and replace it with an obituary to an investor?
This is one of those “Here’s to the [...]

Coming Soon: Steve Jobs, the Sitcom

Fake Steve creator Dan Lyons just signed a deal to bring Steve Jobs to another small screen near you.
The half-hour series called “iCon” is billed by the presser as “a savage satire centering on a fictional Silicon Valley CEO whose ego is a study in power and greed.”
Making sure the barbs prick will be the [...]

iPhone Development – A New Frontier for the American Dream

Steve Jobs and Steve Wozniak became fabulously wealthy using minimal resources beyond their own time and talent, working out of Job’s garage. Today, Jobs and the company he and Wozniak founded are making similar rags-to-riches stories possible with the iTunes AppStore and applications created by third party developers for Apple’s iPhone.

Steve Demeter, developer of a popular $5 iPhone game, Trism, announced he made $250,000 in profit in just two months, according to a story by Gadget Lab blogger Brian Chen. If his profits continue at their current rate, Demeter will earn $3 million by July 2009.

Demeter by no means tried to reinvent the wheel. Trism is basically a version of Bejeweled that uses the iPhone’s accelerometer to good advantage, giving the game what Demeter believes are the fundamental requirements for success at iPhone app development: unique gameplay and high replay value. He also designed support for an online leaderboard that creates community and says applications with great content sell themselves, something the developer of another popular game, Tap Tap Revenge, agrees with.

Bart Decrem was one of only four people who originally worked on Tap Tap Revenge, a free application that hit a milestone of 1,000,000 downloads just two weeks after its launch. Decrem’s company recently began inserting advertisements in the game, and it also has plans to release a premium version that will cost money in addition to the free app. He says iPhone development is “reminiscent of the early days of the web in terms of the amount of green fields and opportunity,” according to Chen. “You really don’t need a huge amount of capital. You need attention to detail and product, and that’s going to keep increasing.”

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About the author

Lonnie Lazar

Lonnie Lazar is a writer, musician, web designer attorney. He writes about Apple for Cult of Mac and Mac|Life, and about VoIP and telecommunications for Voxilla. Follow Lonnie on Twitter @LonnieLazar, join the Cult of Mac on Facebook, and find Lonnie's photos on Flickr.

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12 comments

    [...] rare weekend conference, made more poignant by some headlines about how popular iPhone applications are [...]

    [...] the iPhone continues to gain popularity in the lucrative smartphone market and the possibility of striking it rich as an iPhone developer becomes more solidified in the public’s imagination, it is difficult [...]

    [...] the iPhone continues to gain popularity in the lucrative smartphone market and the possibility of striking it rich as an iPhone developer becomes more solidified in the public’s imagination, it is difficult [...]

    [...] the iPhone continues to gain popularity in the lucrative smartphone market and the possibility of striking it rich as an iPhone developer becomes more solidified in the public’s imagination, it is difficult [...]

    [...] the iPhone continues to gain popularity in the lucrative smartphone market and the possibility of striking it rich as an iPhone developer becomes more solidified in the public’s imagination, it is difficult [...]

    [...] the iPhone continues to gain popularity in the lucrative smartphone market and the possibility of striking it rich as an iPhone developer becomes more solidified in the public’s imagination, it is difficult [...]

    [...] the iPhone continues to gain popularity in the lucrative smartphone market and the possibility of striking it rich as an iPhone developer becomes more solidified in the public’s imagination, it is difficult [...]

    [...] the iPhone continues to gain popularity in the lucrative smartphone market and the possibility of striking it rich as an iPhone developer becomes more solidified in the public’s imagination, it is difficult [...]

    [...] the recent spate of stories on of developers making big bucks on iPhone apps, the idea is good, though savvy programmers are sharing iPhone-related gigs [...]

    [...] the recent spate of stories on of developers making big bucks on iPhone apps, the idea is good, though savvy programmers are sharing iPhone-related gigs [...]

    [...] the recent spate of stories on of developers making big bucks on iPhone apps, the idea is good, though savvy programmers are sharing iPhone-related gigs [...]

    [...] have experienced. Flight Control’s 1.5 mil sales record. Trism’s incredible $250,000 short-term bonanza. But for every one of these lottery wins in the store, there are hundreds, if not thousands of [...]

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