Top stories

Top 5 Things To Check Out at Macworld 2010

Macworld 2010 opens today. It is the 25th annual gathering of Mac users. That’s right, 25 years!
But thanks to the absence of Apple this year, this “Mecca for Mac Heads” may be the last. So check it out while you can.

The show runs for 5 days. The Expo showfloor opens on Thursday at noon.
For the [...]

Opinion: MacBook, or iMac + iPad?

20100208-imacipad.jpg

The announcement of the iPad has done a lot of things: it’s stoked up excitement in the Mac using community, it’s got a bunch of developers feverishly coding exciting new stuff, and it’s got retailers and cell phone companies the world over drooling over the money they can make from it.
And it’s also somewhat upset [...]

In Depth: 30 Days with the Nexus One

It’s been a month since my review of Google’s “SuperPhone”, the Nexus One. Since that time, we’ve surfed, updated facebook, navigated, called, played endless hands of cribbage and even tried to freeze it to death on a trip to Dayton Ohio. Follow me after the jump to find out does the “SuperPhone” stand the [...]

Apple second only to Microsoft in cash and investments… and that’s about to change

Silicon Insider posted this interesting graph putting into perspective exactly how large Apple is, compared with the other big three tech companies out there. And it’s all about cash.
Essentially, Apple is the second most cash rich company out there, with a little under $39.8 billion in cash and short and long term securities to call [...]

Despite Rumors, a Gaming iPhone Needs More Than New Silicon

iphone_games_630px.jpg

Image: Wired.com

Our friend and colleague at Wired’s Gadget Lab, Brian Chen, has an interesting post up about the potential for the next iPhone to really make a credible challenge to the Nintendo DS and the Sony PSP. He cites a lot of potential factors, including that the iPhone already has 1,500 games, which is five times as many gaze as the DS, and more than double that of the PSP. All that, and it should have measurably better 3-D graphics once it implements hardware from newly acquired PA Semiconductor.

The post’s sources — and Apple — do not, however, address the elephant in the room with iPhone gaming: the controls just aren’t that good. For certain types of gameplay, such as those that don’t require pinpoint touch, or those that can work well with tilt to manage directionality, the iPhone is great. For anything that is best managed with directional controls, however, it’s kind of a disaster. The clearest example of this is the hugely disappointing Katamari for iPhone, which has dreadful tilt-based gameplay that just doesn’t work.

I’d love for iPhone to mature as a gaming platform — and today’s rumors of $20 premium games is actually a signal in the right direction — but some more basic things need to be fixed before we get too concerned about how sophisticated the texture capabilities of its graphics chips are. Otherwise, we wouldn’t be seeing people attempting to bolt a directional pad and action buttons onto existing iPhones.

Apple’s Next iPhone Will Rule at Gaming [Wired's Gadget Lab]

About the author

Petemortensen

Pete Mortensen is the communications lead for growth strategy firm Jump Associates and the co-author of Wired to Care: How Companies Prosper When They Create Widespread Empathy, a book and blog that are significantly more interesting than you might initially think. Pete's particular Apple avocations are both around design--interface and industrial. Follow him on Twitter!

Email the author | Read more posts by Pete Mortensen.

Comments are closed.

Buy Inside Steve's Brain Buy from Amazon.com Buy from Barnes & Noble