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Journalists Cover Microsoft, Using Macs

It’s not an easy time for Microsoft — with Steve Ballmer having to field questions about being “buffoons” and an “evil empire”  at the shareholder’s meeting (.doc) — so when they get together “the world’s most influential technology pundits and online writers” (nb: we weren’t invited) for Mobius to discuss super-secret mobile tech you’d think [...]

Guide To Black Friday Apple Bargains: Cheap MacBooks, iPods and Accessories Galore

Here’s a guide for finding the best bargains on Apple-related gear during the infamous Black Friday sales on November 27. We’ve compiled a comprehensive list of gear from leaked photos of sales flyers and descriptions of sales.
The bargains include a 2.26 GHz MacBook + $150 gift card at Best Buy for $999.99 ; a 32GB [...]

Review: Voices Is Today’s Best Thing Ever, Grab It Now While It’s Cheap

New on the App Store is Voices from the clever folk at Tap Tap Tap. You can guess what it does.

Open it up, pick a silly voice. Helium is pretty silly. A microphone appears and the app even clears your throat for you (try it, you’ll see what I mean). Now speak your brains, and [...]

Review: Sony Walkman S540 Series Video MP3 Player

Press releases, you will hardly be surprised to hear, are rarely very interesting. But one arrived in my inbox a couple of weeks ago that made me double-take.
“Sony’s S Series Walkman,” it chattered, “is a serious challenger to the iPod Nano.” Gosh, really? Perhaps the Cult had better have a look at one, then, despite [...]

Despite Rumors, a Gaming iPhone Needs More Than New Silicon

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Image: Wired.com

Our friend and colleague at Wired’s Gadget Lab, Brian Chen, has an interesting post up about the potential for the next iPhone to really make a credible challenge to the Nintendo DS and the Sony PSP. He cites a lot of potential factors, including that the iPhone already has 1,500 games, which is five times as many gaze as the DS, and more than double that of the PSP. All that, and it should have measurably better 3-D graphics once it implements hardware from newly acquired PA Semiconductor.

The post’s sources — and Apple — do not, however, address the elephant in the room with iPhone gaming: the controls just aren’t that good. For certain types of gameplay, such as those that don’t require pinpoint touch, or those that can work well with tilt to manage directionality, the iPhone is great. For anything that is best managed with directional controls, however, it’s kind of a disaster. The clearest example of this is the hugely disappointing Katamari for iPhone, which has dreadful tilt-based gameplay that just doesn’t work.

I’d love for iPhone to mature as a gaming platform — and today’s rumors of $20 premium games is actually a signal in the right direction — but some more basic things need to be fixed before we get too concerned about how sophisticated the texture capabilities of its graphics chips are. Otherwise, we wouldn’t be seeing people attempting to bolt a directional pad and action buttons onto existing iPhones.

Apple’s Next iPhone Will Rule at Gaming [Wired's Gadget Lab]

About the author

Petemortensen

Pete Mortensen is the communications lead for growth strategy firm Jump Associates and the co-author of Wired to Care: How Companies Prosper When They Create Widespread Empathy, a book and blog that are significantly more interesting than you might initially think. Pete's particular Apple avocations are both around design--interface and industrial. Follow him on Twitter!

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