Brianna and Frank Wu didn’t set out to make a statement.
They just ended up creating a full-on spy-meets-spice-girls mobile game with the most distinctive look you’ve ever seen, and all the roles that matter are filled with women.
“I love the idea of powerful girls who are blowing stuff up,” says Frank Wu, “flying spaceships, diffusing bombs, and doing all the stuff that you associate with space marines, but it’s kind of irrelevant to the story that they’re girls.”
Irrelevant to the storyline, maybe, but in an entertainment media that is short on strong, normative female lead characters, upcoming iPad game Revolution 60 is a breath of fresh air.
Pixar’s Brad Bird and Mark Andrews working on The Incredibles. Picture courtesy of Pixar.
San Francisco, CA — Steve Jobs revered Pixar for its blend of artistry and technology, as Walter Isaacson detailed in his 2011 biography, so perhaps it shouldn’t be a surprise that he actually apologized to one of the artists working on the 2004 film “The Incredibles” after he criticized some of the design in the film after a screening.
Joshua Michael Stern, who directed Jobs, calls the late Apple leader a purist. Bingo!
It’s not easy making a posthumous movie about the world’s most well-known and beloved control freak. Just ask Joshua Michael Stern, director of new Steve Jobs biopic Jobs. The film delves into the early days of Apple Computer as Stern paints a picture of a man he calls a “brutally honest character.”
Don’t go into the PG-13 Jobs expecting any bombshells about Apple’s late, great maximum leader — you won’t find any. Instead, what you’ll get is a straightforward cinematic take on Jobs’ early partnership with Apple co-founder Steve Wozniak (played mostly for comic relief by Josh Gad), a healthy dose of Hollywood-style boardroom intrigue and a few glimpses into Jobs’ personal life. Many of the scenes, whether factually accurate or not, have been woven into the tapestry of tech history. And Jobs, who died of pancreatic cancer in 2011, obviously isn’t around to fact-check the past or exert his famous control over the final product.
“Part of the shackles for me as a director was, we really had to do everything that was sort of public domain, you know, we couldn’t stray too far off of what we basically knew about Steve,” Stern told Cult of Mac during a recent interview at the Ritz-Carlton hotel in San Francisco. “But the interesting thing about Steve, being such an enigma, there really isn’t that much more to know at all. I mean, everyone knows what they know.”
The endless runner genre continues to iterate across a variety of gaming apps for iOS, with clones and actual, unique ideas vying for the same space. Knightmare Tower, from Juicy Beast Studio, is one of the latter: a vertical endless runner with a twitchy, compelling take on the genre.
Players take on the role of a Knight, whose gameboy gaming session is interrupted by a letter from the local king. All of the king’s princess daughters have been captured by an evil skull, and must be rescued (sigh). Tired trope aside, the Knight leaps into action astride a wooden rocket ship, intent on flying to the top of the evil castle tower and rescuing a princess per level.
I remember when I got my first computer, ever, at the age of 24. It was a Macintosh Performa 638CD, and it came with this sweet little 14.4 baud modem that was my entree to the whole of the internet, which really wasn’t that popular back then.
I remember finding this cool little icon on the Mac with a little hand-drawn person on it, called eWorld. Hmm, I wondered. What the heck was eWorld?
Clicking through, I found an adorable little electronic village, all in that hand-drawn, gentle style. Oh, this must be like Compuserve, or Prodigy, right?
Well, yes and no. The softer, gentler world of eWorld was only for Macs, and it was my favorite place to go. Never mind that it was kind of empty; it was beautiful and I loved it.
How much interest is there in Apple’s World Wide Developer Conference?
Enough to stage an alternative free five-day conference with over 40 speakers and hands-on labs that WWDC attendees may want to check out for all the topics Apple isn’t likely to cover. For the second year running, AltWWDC will be hosting the have-nots (as in have no WWDC tickets) for a gathering cloned from the official conference.
Around 1,500 people have signed up, meaning, yeah, even free/freewheeling AltWWDC is technically “sold out.” No worries: if you don’t have a ticket, as long as there’s room to plant your laptop, you’re in.
Cult of Mac talked to Rob Elkin, a London-based software engineer and one of the four founders of AltWWDC about what constitutes an “alt” keynote breakfast, talks Apple doesn’t want you to hear and sponsors.
Jason Citron is a veteran of both the console and gaming space, involved with developing Double Fine’s Brutal Legend in 2006, and then releasing one of the first hit iOS games in the early, heady days of the iOS App store, a match-three puzzle game with a twist, Aurora Feint. Soon after, he created OpenFeint, which was the de facto leaderboard and multiplayer matching system for Apple mobile devices long before Game Center.
After OpenFeint was sold to Japanese social-gaming company, GREE, in April of 2011, Jason headed out to engage his passion for video game development once again with a new company, Hammer & Chisel, and a new game, announced today, called Fates Forever, an iPad-only massively online battle arena (MOBA) game.
Citron took some time out of a busy schedule to talk to Cult of Mac about the new game, it’s mechanics and business strategy, and his own take on what iPad games should be.
It’s got to be tough making cases and other accessories for Apple products. While it may seem that everyone knows everything about the new iPad mini already, the truth is that the actual specifications of the product are unknown by anyone except Apple and its manufacturing partners in China.
An accessory maker who wants to create an iPad mini case, for example, is hard pressed to know what to make, what size and shape to make it, and what type of person is going to want it, especially at first. The stakes are high, considering that a well-designed case that makes it to market at the same time as the iPad mini will be the one that most people choose.
We spoke to Marware’s Director of Marketing, Ronnie Khadaran, who opened up about the process his company went through to design its new iPad mini cases and accessories.
At first glance, it looks as if someone’s raided a high street Apple Store, stolen all the iPhones and iPads and MacBooks Air, and dumped a load of retro computers in their place.
Look closer, and you’ll begin to understand what a remarkable achievement this place is.
Welcome to the Moscow Apple Museum, owned and operated by 46-year-old computer engineer Andrey Antonov. If ever you felt the need to explain to your kids how Apple got where it is today, this is the place to take them.
Jonathan Zufi is the curator and owner of the Shrine of Apple, a web-based museum with a single, slightly obsessive goal: to obtain one of every single Apple product ever produced, and display them all online as beautifully as possible.
Zufi wants to do for all the retro Apple stuff what modern bloggers (not unlike our very selves) do for every newly announced product.
If ever a website earned membership of the Cult of Mac, this is it.
Cult of Mac got in touch with Zufi to ask him a few questions about the project. Here’s what he said.