When you’re dealing with a genre as tired as the endless runner (no pun intended), it can be difficult to do something new. That’s not the case with Fotonica, an upcoming iOS title.
By switching the genre to a first-person perspective (you even see your arms pumping back and forth at the edges of the screen) and adopting sparse vector art, the dynamic game looks like the kind of title we might have dreamed of owning back in the 1980s.
The Flappy Bird phenomenon will never die. Although the game has been pulled from the App Store, the addictive little Bird has spawned a million clones, and been ported to all manner of devices, including Android and Windows Phone smartphones, as well as the Mac.
But what you’re about to see might just be the ultimate Flappy Bird port. It’s Flappy Bird running on a vintage Apple IIc, at an astonishing 60 frames per second.
If you want to delve into the deep end with a massively online battle arena game, you can head on over to Riot Games’ League of Legends or Valve’s own Dota 2 with your computer, download a free copy of each game, and then dive in.
Or, you can grab a copy of Fates Forever, a surprisingly well-tuned and deep version of the popular game genre and eSports phenomenon. It’s been over a year in development by the team led by the founder of proto-Game Center Open Feint and one of the first hit game devs on the iOS platoform (Aurora Feint), Jason Citron.
When we spoke to Citron last summer, he was full of excitement about his promising game-in-development. The wait has been worth it, as Fates Forever puts on an impressive show, squeezing a fully-realized MOBA game complete with distinctive heroes and cunningly designed infrastructure that can encourage and include everyone, from those brand new to the genre to the more veteran MOBA players, all on the iPad.
This is a fantastic game, and you’ll want to check it out right now.
If you think that the conceit behind Ubisoft’s hacker-themed video game Watch Dogs isn’t real enough, be sure to take a look at this website.
Watch_Dogs We Are Data takes real world, publicly-accessible location-based data and parses it into a display ripped directly from the video game of the same name. You can visit Berlin, Paris, or London, and zoom on down into the various regions of each city to see where mobile phones are, read tweets originating from specific spots, and see icons that represent CCTV feeds, traffic lights, and more.
If this doesn’t freak you out even just a little, then more power to you.
The deep synth pad from M83’s “My Tears Are Becoming A Sea” fills the air with an ethereal sound in this new trailer (below) for an upcoming video game. We watch a strange winged creature land on the ground just in time for a lithe foot to strike nearby. It’s a elf-like warrior archer, and she’s running for her life.
Saved by a golden steampunk robot character, the archer gets up and re-takes her place in the battle against hordes of robotic enemies, alongside a bunch of other heroes, including a blood-red dual-sword-wielding elf-dude with long hair as well as a massive dude with a gigantic gatling gun, like something out of Team Fortress 2.
All of this takes place in cinematic-styled slow motion, with M83’s music as the perfect match to the trailer’s action. “This is something to take seriously,” the trailer seems to say. “This is a game you’ll want to play.”
This is Battleborn, the upcoming “hero-shooter” from 2K games and Gearbox Software, the publisher/developer team behind the highly-successful Borderlands series.
Arguably the most-anticipated game for the new generation of consoles, Destiny aims to be a sci-fi first-person shooter from the same folks who all but created the genre with Halo back in 2001.
Today, Bungie put out the call: pre-order the game now (which is set to launch to retail in September) and get early, exclusive access to the Destiny beta.
PlayStation 4 owners will get to play first, with a July 17th beta launch date, while Xbox One gamers will get to play just a week out on July 23rd. The beta itself will terminate on July 26, with a special event for all gamers who show up on the games servers before the end of the day.
Check out the trailer below for some gorgeous visuals along with a few details.
First-person shooter Borderlands 2 offers up a ton of guns and a huge, open-world map with more in-jokes and Easter eggs than you can shake a boom-stick at. With the help of our friends over at Aspyr (publisher of the Mac version of the game), we’re going to share with you four of the hardest-to-find secrets from within the post-apocalyptic sci-fi video game.
Plus, read till the end and you’ll get a special deal exclusively for Cult of Mac readers who want their own copy of the Game of the Year edition of Borderlands 2 (the one with all the DLC packs along with the basic game) at a heavily discounted price.
Imagine if you were actually a hunter of massive, dangerous creatures. You’d need to gear up, make sure you have all the weaponry and armor you’d need, enough ammo for your ranged weapons, and you’d have to be sure your giant swords are sharp enough to cut through touch monster hide.
You’d need to practice, for sure, and you’d probably get better over time, able to aim your sights at even more deadly monsters, because the bigger the baddie, the better the payoff.
Monster Hunter Freedom Unite is exactly this. While hunting monsters is a ton of stressful fun, full of dodging and attacking and slaying, the rest of the activities in-game — choosing weapons, farming, hiring chefs and companions, crafting and buying better weaponry and armor — are equally as satisfying.
And now? It’s on your iPhone (or iPad), with some really excellent touch controls and better visuals than ever.
Warhammer 40,0000 is nothing if not crazily over-the-top, as this new trailer for a first-person shooter set in the far-future setting of the game universe shows.
This is the first video captured exclusively within the game engine, Unreal Engine 4, showing off all the lighting and texture effects in great detail.
In this game from developer Streum On Studio, you’ll play as a Librarian of the Deathwing, an elite force of hugely-armored badasses from the future who are trapped in a Space Hulk, a massive derelict space ship drifting in the outer reaches of the galaxy. You’ll take on hordes of Genestealers, the Alien-like enemies who are out to, well, kill you dead.
Robert Topala created current App Store champ Geometry Dash on his MacBook Pro. Photo: Robert Topala
Back in August, a new game arrived in the iOS App Store and almost immediately vanished without a trace.
“I received a few great reviews from news sites, but not enough to have an impact,” says Robert Topala, founder of RobTop Games and developer of the disappearing game. “Since I had no marketing budget it quickly dropped in rankings after release.”
For most games that would have been it. And if the story stopped there, it wouldn’t have been a tale of total failure: Topala wasn’t a professional coder, and had only been making mobile games for a couple years at the time. Simply finishing a game, getting it in the App Store and picking up a few accolades would have been nice enough.