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Runeblade smashes tons of fun into a tiny Apple Watch game

Tap your wrist, save the world. Photo: EveryWear Games

Tap your wrist, save the world. Photo: Everywear Games

Helsinki-based developer Everywear Games surely had to rethink the way they pitch when they decided to make an Apple Watch game. Runeblade, the team’s casual fantasy-adventure made only for the Apple Watch, will launch onto Apple’s diminutive third screen later this month.

“The game is designed to be played in 5-15 second sessions and builds over time as you progress through the journey,” said CEO Aki Järvilehto in a statemnent. “We’re excited to help pioneer game development on Apple Watch with a fully original title designed specifically for smartwatch gaming.”

The team has released a trailer to tease the game, and it looks interesting, if a bit tiny. It is a game meant to be played on your wrist. With one hand.

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You’ve got your Pac-Man in my Pong (in my Space Invaders)!

Three great taste that taste great together. Photo: Dick Poelen/King Penguin

Three great tastes that taste great together. Photo: Dick Poelen/King Penguin

Ah, Pong, the first video game I ever played! If you’re like me and feeling nostalgic for the retro-goodness of Pong, Pac-Man, or even Space Invaders, boy are you in luck.

Pacapong is a new free game that mashes up all three of these fantastic classic video games into one lovely multiplayer package that you can play on your Mac (or PC/Linux box) right now. How they all fit together is a mystery even the developer isn’t aware of.

“I’m actually not sure why,” developer Dick Poelen tells Cult of Mac, “but it started with adding Pac-Man and the maze to Pong. That seemed to make sense.”

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You be the judge with music competition game Chosen

David Hyman demos his latest dream project: Chosen. Photo: Rob LeFebvre/Cult of Mac

David Hyman demos his latest dream project: Chosen. Photo: Rob LeFebvre/Cult of Mac

Note: Chosen is available for free right now but the ability to sing and judge is invite-only for now. As a special treat for Cult of Mac readers, however, the first 500 folks that enter the code 313 into the app after downloading it will be able to get in and participate.

David Hyman is no stranger to the music business, having sold MOG to Beats when the headphone company wanted a music subscription service. He was the CEO at Gracenote before that, and the director of ad sales at music blog Addicted to Noise before that. Hyman even served as interim CEO at Neil Young’s PonoPlayer.

At the Game Developers Conference this March, Hyman sat down with Cult of Mac to show off his latest music project: Chosen, a new game that marries the idea of fan-made YouTube music videos with the American Idol-style competition television, all on your iPhone.

We sat down with Hyman at the chic Hotel Zetta at the beginning of March in San Francisco, where he demoed Chosen, Hyman’s latest foray into making music accessible to all of us.

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Become predator and prey in multiplayer creep-fest, The Flock

Peter Dijkstra (right) and Jeroen Van Hasselt, two of the devs of creepy arena game, The Flock. Photo: Rob LeFebvre/Cult of Mac

Peter Dijkstra (right) and Jeroen Van Hasselt, two of the devs of creepy arena game, The Flock. Photo: Rob LeFebvre/Cult of Mac

SAN FRANCISCO — When I went to meet Peter Dijkstra, the business guy at Dutch game developer Vogelsap, I had to wait in line to see the small, indie team’s new horror game, The Flock. I wasn’t too upset, though, as the guy in front of my was none other than famed Doom and Quake developer, John Romero.

Dijkstra’s The Flock is an upcoming horror multiplayer game that takes place in one of three different arenas. Playing the game with three other people Monday at the Game Developers Conference in San Francisco brought back memories of those long-ago sessions of Quake Arena, as well as more modern examples of asymmetric multiplayer like Left 4 Dead and Evolve.

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4 digital demons you’ll want to punch in their stupid faces

Gat out of Hell

Don’t you want to drill this demon right between the horns? Photo: Deep Silver

Devilishly bonkers new game Saints Row: Gat out of Hell features a final boss fight against the Prince of Darkness himself. That’s pretty satisfying, despite the fact that this version of Satan possesses a beautiful singing voice.

But not all video-game devils have redeeming qualities. Here are four demonic bad guys so devious, difficult and/or annoying that it’s not enough to defeat them in the game — you will wish you could rip them out of your screen and smack them until they can’t damn straight.

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Midnight Rises uses video game tricks to supercharge comics

Charlie (left) and Cromax, a hyper-evolved Cro-Magnon and chief engineer on the Joplin. Photo: Mike Choi/Industrial Toys

New comics app Midnight Rises introduces Charlie (left) and Cromax, a hyper-evolved Cro-Magnon and chief engineer on the science spaceship Joplin. Photo: Mike Choi/Industrial Toys

Mike Choi, a talented, experienced comic book artist, was drooling.

We were talking on the phone about Midnight Rises, a new digital comic app that explains the rich sci-fi backdrop of Midnight Star, an upcoming first-person shooter for mobile devices from Industrial Toys.

Choi had just had some teeth pulled, and was still kind of loopy when we got to chat with him and two other Industrial Toys execs, President Tim Harris and CEO Alex Seropian (you may know him as one of the co-founders of Bungie Software) about their first iOS app, a re-visioning of what visual storytelling can do.

Most digital comics are just a reformatting of traditional print comics to fit on a touchscreen. Midnight Rises goes further, using the tricks of video games to tell a comic-book style story.

“We hate motion comics,” said Choi. “This was way more work than just turning the canvas on its side.”

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Sentient-toast simulator I Am Bread kneads its way on to iOS

This bread has legs. No, not really. It's a metaphor. Photo: Bossa Studios

This bread has legs. No, not really. It’s a metaphor. Photo: Bossa Studios

Yeah, you read that right – this is a video game where you play as a piece of bread on an epic journey to become an actual piece of toast.

I Am Bread has been out on Steam Early Access since December of last year, and now the developers at Bossa Studios have let it slip that the game will indeed come out on iOS, as soon as they finish up the PC/Mac version.

If you’ve seen the massively viral hit game Goat Simulator, you’ll immediately have a sense of how this one plays out. You’ll hit various keys on your keyboard or buttons on your controller, and move a slice of oddly movable bread around, trying to find some way to toast yourself. Here’s a quick video to visualize it.

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See geezers recoil in horror at Grand Theft Auto V’s ultraviolence

They're gonna cancel my insurance! Photo: React/YouTube

They’re gonna cancel my insurance! Photo: React/YouTube

The Grand Theft Auto series is known for its violence; you’re usually cast as a thug or criminal of some sort, and set loose on a rampage across an open world landscape, able to steal cars, beat up civilians, and even gun down the cops.

Watch as these older folks do just that in Grand Theft Auto V, reacting to the crazy violence with fear, loathing, and a little bit of evil joy.

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SimCity: Complete Edition is a glorious, city-building time suck

Lose yourself in a city of your own making. Photo: Electronic Arts

Lose yourself in a city of your own making. Photo: Electronic Arts

I launched SimCity: Complete Edition last night at around 8 p.m. I played around with my new city, getting a feel for the controls, zoning for residences, commercial ventures and industrial centers.

I zoomed in and out to get up-close and bird’s-eye views of my own private Idaho (well, Squifton, if we’re being literal). I checked out the various data views, gave my city police buildings and power, water and fire departments. I added parks, more residential areas, roads and even created a neighboring city — a sleepy little hamlet that purchases power and water from the main city. Just a quick little foray into a game that I’ve been itching to play.

When I glanced up at the clock, it was three hours later.

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Elder Scrolls Online is coming to consoles, Mac without a subscription

Now you can join in the fun on console or Mac/PC without a monthly fee. Photo: Bethesda Softworks

Now you can join in the fun on console or Mac/PC without a monthly fee. Photo: Bethesda Softworks

The Elder Scrolls Online is a massive online role-playing game that lets you join up with your friends to explore the vast realm of Tamriel, the world featured in various high-fantasy games like Oblivion and Skyrim.

Bethesda Softworks has just dropped the subscription model from its award-winning massively multiplayer online (MMO) game, and is bringing the massive virtual world to current-generation consoles like the PlayStation 4 and Xbox One, as well as updating the PC and Mac versions of the game to The Elder Scrolls Online: Tamriel Unlimited.

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