(You're reading all posts by Killian Bell)Killian Bell is a freelance writer based in the U.K. He has an interest in all things tech and also covers Android over at CultofAndroid.com. You can follow him on Twitter via @killianbell.
About Killian Bell
Realmac Software has been schooling developers on how to make great apps since 2002. So when they brought Typed to OS X back in December, I couldn’t wait to get my hands on it. Two months on, I’m convinced it’s the best Markdown editor you can get on the Mac, so I spoke with Realmac founder Dan Counsell to find out how he and his team built it.
Google’s Material Design makeover isn’t just for those running the latest version of Android; the search giant is also bringing it to its slew of popular iOS apps as well. Chrome is the latest to get the fancy redesign, and it comes with Handoff support and further improvements for iOS 8.
It will be many months before developers see Apple’s first iOS 9 beta, but the Cupertino company has already begun testing the update internally ahead of this fall’s release. The software has starting appearing in analytics data for a number of sites in recent months, including our own.
We’re just one week into 2015, and already the App Store is setting new sales records. Apple today announced that during the first week of January alone, customers around the world spent almost half a billion dollars on apps and in-app purchases, with New Year’s Day 2015 the single biggest day in App Store sales history.
Apple has today increased the annual subscription cost of its Mac and iOS Developer Programs in several countries across Europe. While the prices remain the same at $99 in the U.S., Europeans can now expect to pay anything from $96 to $121, depending on where they live.
A great TV commercial will often be remembered for a lot longer than the product it’s trying to sell, so it’s no wonder companies spend hundreds of millions every year in pursuit of that one ad that will be a huge success. Some of the best ads we’ve seen this year come from the likes of Budweiser, P&G, Save The Children, and of course, Apple — and you’ll find them in the roundup below.
Apple has introduced a new 14-day return window for digital purchases made in several European countries. App Store, iTunes, and iBookstore items purchased in the U.K., Germany, Italy, and France are now eligible for complete refunds, and users are not required to give a reason for returning their order.
A job ad that made a brief appearance on Apple’s website before being taken down has confirmed that Apple Pay is on its way to Europe. The listing called for a London-based intern who would “drive the roll-out” of Apple’s new mobile payment system across Europe, the Middle East, India, and Africa.
My mission to build a powerful gaming Hackintosh for $650 — $50 less than Apple’s midrange Mac mini — is almost complete.In Part 1 of this guide, I covered the components I purchased for my build and recommended extras and alternatives for those with different budgets.
In Part 2, I walked you through assembly of the screaming machine.
Now it’s time to install the software.
Believe it or not, building your Hackintosh is the easy bit; getting OS X to run on a machine it was never designed for is the real challenge.
But with time, patience and a little bit (OK, plenty) of frustration, you can make it happen.
Now that we’ve got all the parts for our Hackintosh, it’s time to put them all together. This is the really fun part of this project: You’re turning processors and chips and motherboards into a working computer that’s going to do all kinds of things for you.
You’ll get an incredible sense of satisfaction at the end — especially if you’re building a computer for the first time.
In this piece, I’ll walk you through the building process from start to finish.
Building a computer is actually a pretty simple process — much simpler than most people realize. So long as you’re careful with the components and you make sure you’re installing them in the right places, there’s little chance anything will go wrong.