Joe Danger Infinity Is Boring And Not Infinite [Review]

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Infinite runners are called infinite because they continue indefinitely. This is a fact, and one completely lost to the developers of Joe Danger Infinity. In this side-scrolling “racing” game, you tap the screen as Joe charges along any of the 100 toy stunt tracks provided.

You can unlock new bikes (or rockets) through the coins you collect in each stage or through micro-transactions, and generally you’re competing against other players to get the highest score.

Joe Danger Infinity by Hello Games
Category: iOS Games
Works With: iPhone, iPad
Price: $0.99

That’s if you can figure out how to score more than a few hundred points at any time.

Spider-Man Plus Rabbits Equals UsagiMan [Review]

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Touchscreens and platformers just don’t mix most of the time. Lots of developers try to make platformers for mobile devices, of course, and will continue to as long as our collective nostalgia for Mega Man and Super Mario Bros. remains. UsagiMan is a creative spin on Mega Man-like platforming that compensates for less-responsive touch controls by sprinkling in a little web-slinging.

UsagiMan by Shogo Suzuki
Category: iOS Games
Works With: iPhone, iPad
Price: Free

UsagiMan is a rabbit-shaped hero bounding through levels overflowing with high ledges and murderbots. Rather than ducking down to avoid enemy fire and carefully maneuvering over precarious platforms, UsagiMan flings himself across the screen via a Spider-Man-like grappling hook. Players can also attack enemies by furiously tapping them, which sends the hook out in rapid bursts.

Furiously Match Lions And Turtles In Ark Saver [Review]

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I went into Ark Saver expecting it to flounder about like the Noah’s Ark mini game in Bible Adventures on NES. I’m incredibly surprised that it is not only playable but pretty addictive.

Ark Saver by Ignacio Bononi
Category: iOS Games
Works With: iPhone, iPad
Price: Free

The goal in Ark Saver is to match the next animal in a long line with its pair as quickly as you can. Each level gives you 30 seconds to pair 50 or more sets, and each level introduces more creatures to match. To get the highest score, you’ll need to maintain a combo streak that breaks every time you tap the wrong picture. Luckily, the only harm breaking a combo repeatedly has is decreasing your overall score.

Please Don’t Blow Up The Last Bunny [Review]

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I love games like Canabalt, even though a world of tricky endless runners flowed from that simple endless platformer’s success. Last Bunny takes the Canabalt style and introduces tilt controls along with jumping to give you more control over the fearless rabbit bounding over buildings.

Last Bunny by Ultrapped
Category: iOS Games
Works With: iPhone
Price: Free

You play as, well, the last adorable bunny in a world overrun by those grumpy stone blocks from Super Mario Bros. games and missiles. You jump from building to building trying to avoid bombs and pitfalls. Unlike Canabalt, you have control over the speed at which the bunny runs. By tilting your phone to the right or left, you can increase or decrease his movement to make jumping more precise. This is very helpful when blocks fall just outside the rabbit’s jump distance which will ultimately lead you to running into them unless you’re moving at a slower speed.

Massacre Cute Things And Grin In Apache Candy [Review]

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The Apache helicopter in Apache Candy is more like a friend to Jay Jay the Jet Plane than a fierce combat copter. He’s the little pink and purple avenger that could, and all he wants is to collect candy.

Apache Candy: Battle of Candy World by Rusdi Rozak
Category: iOS Games
Works With: iPhone, iPad
Price: Free

Apache Candy is another infinite side-scrolling shooter on iOS, but the cheery graphics are what drew me to it. It reminds me of the retro game Twinbee and other cute-em-up shooters that have you blasting your way through screen after screen of adorable-yet-lethal enemies. Apache Candy is nowhere near as deep–you’re really only collecting candy and trying not to die–but the look was enough to satisfy.