Shameless ‘Canabalt’ Clone Gets Apple Approval

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  • TTunco

    Wow. And I thought Apple’s App Store policies were ‘tight’.

  • chrisdata

    LOL, there must be a mistake!

  • John

    Don’t be an idiot, do you think Apple employees can remember all 200,000 apps on the App Store to the if some dev us copying an app??

  • Pauly

    I don’t think it’s fair to blame Apple. They are looking at other factors when approving apps. They aren’t going to compare it to every existing app out there to see if it’s a copy or a clone.

    Just because the game is common knowledge for us, doesn’t mean it for everyone. Come on people.

    The important part is how Apple reacts when it’s brought to their attention. And Apple will do the right thing.

  • HammyHavoc

    Canabalt is fantastic. This is a big problem; What a bunch of tossers. People are jerks.

  • CharliK

    They are. But they can’t be expected to search every possible form of potential copying, vet model releases etc. That’s why in the Developer Agreement the responsibility to ensure all proper legalities is placed on the app creator. When you upload a file you agree that it is legit. When Apple finds out that it is not they deal with it.

  • martinberoiz

    Boo hoo!! I released the code as open sores and now someone ripped off my game!!! Too bad, you should have thought of that b4 releasing your code!

  • Reed

    The original authors of the game messed up *royally* their open source release. They put the *whole* code on github, not just the engine. They put there data, sound, graphic, the specific files of the gam. Terrible example of how to ‘open source’ their own code. They should have been more careful. I wonder how common is this ignorance of how to use open source licenses among Mac/iOS developers

  • tinch

    I think that in order to use GPL you have to sell your soul to FSF or something like that. In this case ignorance IS bliss.