“Rage” for iPhone 4 Boasts Xbox-Level Graphics At 60FPS
By all rights, id software’s John Carmack should be an engorged psychic brain floating in a tank somewhere: he talks like some kind of representative of a spatial robotic hive mind, and his ability to code next-gen graphics engines are often years ahead of their time.
Consider, for example, this demonstration Carmack gave at yesterday’s QuakCon 2010 keynote. What you see here is the id tech 5 engine, which will drive id software’s forthcoming next-generation post-apocalyptic shooter, Rage… except it’s running on the iPhone 4 at 60 frames per second , with Xbox or PlayStation 2 level graphics. That’s nothing to sneeze at… and Carmack promises it’ll
Sure, this isn’t an actual “game” yet, just a technology demonstration… but Carmack expects to see the iPhone version of Rage come to the App Store later this year as a smaller prequel game, with a more robust sequel to be released simultaneously with the console version next year.
Of course, where id software tends to fall over isn’t in the technology, but the actual gameplay, so who knows if Rage for iPhone will actually be worth playing. Either way, though, this is on track to be the best looking game on the App Store.
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John Brownlee is news editor here at Cult of Mac, and has also written about a lot of things for a lot of different places, including Wired, Playboy, Boing Boing, Popular Mechanics, Gizmodo, Kotaku, Lifehacker, AMC, Geek and the Consumerist. He lives in Cambridge with his charming inamorata and a tiny budgerigar punningly christened after Nabokov's most famous pervert. You can follow him ![Read "Why You’ll Probably Never Own A Mac With An ARM Processor [Feature]" Read "Why You’ll Probably Never Own A Mac With An ARM Processor [Feature]"](http://cultofmac.cultofmaccom.netdna-cdn.com/wp-content/uploads/2012/02/macbookairarm-300x250.jpg)
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