Steve Jobs Would Have Loved Everything About Disney’s New Infinity Game Universe — Except One Thing

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LOS ANGELES — It felt like a wrap party for a big-budget Hollywood flick at Disney’s El Capitan Theatre, complete with fancy food and big names like Pixar chief John Lasseter in attendance. But Disney’s Infinity announcement on Tuesday was a massive project in which Pixar, the Disney-owned digital animation studio that once belonged to Steve Jobs, played only one of the major roles.

As it was revealed, Infinity is an amazing, massive, cross-platform, multiplayer game system based on figurines from the Disney catalog of movies — right now most of them specifically from Pixar titles.

“It will be global, and it will live across all platforms: console, mobile and online,” Lasseter said on Tuesday.

All platforms? Unfortunately not. Perhaps Disney has forgotten that Steve helped build Pixar into the powerhouse it is today; because while a Windows version will be present along with versions for all the major console systems at Ininity’s June launch, there won’t be a Mac version — at least, not at first.

Infinity will come to iOS, however, although everyone was very tight-lipped about any information relating Infinity on iOS or Android, waiting instead for a mobile-specific Infinity conference in about a month. More about that later; first, a look at Infinity itself.

Each $75 Infinity starter pack comes with a “reader,” — a pad three figurines (to begin with, this will be one from each of the three featured worlds — The Incredibles, Pirates and Monsters Inc.) and a variety of character buffs, Play Set Pieces and accessory pieces, the latter three in the shape of disks. The way the figurines work is very similar to the way figurines are used in the Skylanders games; plop one down in one of the round recesses on the reader, and the system recognizes the character and Scully or Jack digitally into the game, along with all saved information, which is also stored on the figurine. Up to two buffs disks can be placed under each character, enhancing strength or increasing the amount of coins collected from successfully completing tasks or defeating enemies. There are also accessory toys like jetpacks that can be added to the character via a disk.

A hexagonal Play Set Piece disk can also be placed on the pad, allowing for beautiful background customization based on the worlds represented in the starter kit; for instance, you could choose to play in the Monsters Inc Skydome, or against the backdrop of the Caribbean — even if you’re not playing strictly within those worlds.

On the software side, there are two basic game modes. The first is a campaign mode, where everything stays true to the world in which you’re playing. You won’t see Mr. Incredible popping up on Jack’s ship here, for instance.

But the most eye-popping aspect of Infinity is its Toy Box mode — a crazy, anything-goes, sandbox that lets all your characters, set pieces, buffs and accessories mix together, in one big joyous mashup. Disney says it tried to make this half of Infinity like an actual toy box, playing with all your toys in the box all at once. And it’s multiplayer, so you can play with up to three of your friends online, or one friend in split-screen mode (on the console version, anyway).

For instance, I watched a surreal four-way soccer game between Jack Sparrow and Hector Barbossa from Pirates of the Caribbean, and Violet and Mr. Incredible from The Incredibles, on a soccer field replete with pinball bumpers and giant pendulous mallets. One of the characters was riding Abu the elephant from Aladdin. At some point, one of the players tried to set down a mountain in the middle of the field, which barely fazed the Avalanche player explaining the game to us.

There’s a stunning degree of flexibility and use of imagination built into Toy Box mode. To demonstrate this, we were shown what Avalanche employees had already made while playing around in Toy Box mode. One had apparently built the Enterprise; another had created a spaceship in the shape of a guitar; yet another had crafted one of the tracks from Mario Kart using a Play Set that looked like it came from Disneyland’s Fantasyland.

Disney has covered every base beautifully. There’s a lengthy tutorial system that’ll walk you through all the different physics systems in the game. That’s a good thing, as there seems to be an almost overwhelming variety of skills to master, like swordplay, flying, driving/drifting, sailing a ship and firing cannons and toilet-paper guns. Customization is also ridiculously detailed; for instance, Frat Row at Monster University can be customized with a variety of colored facades.

Expect to see much of Disney’s vast catalog of characters and worlds represented. “There will be additional Play Sets at launch — yes, I said Play Sets, plural…over 20 characters and toys at launch,” Lasseter said. Obviously, more Pixar worlds like Cars and Toy Story are a lock. But there were also a few hints that The Nightmare Before Christmas will eventually make an appearance, perhaps even at launch; and I saw at least one reference to Tron.

So what about iOS and OS X? I chatted with Bill Roper, a Disney VP and general manager of product development, and he made it very clear that iOS is a big part of Infinity. “It’s really important we’ve got that mobile experience on day one.”

OS X is different story. Roper was very vague about Infinity coming to the Mac. On the other hand, Roper was a VP at Blizzard, an extremely Mac-friendly game outfit; perhaps the most Mac-friendly. Hopefully that’s a good augur of things to come.

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Outside the Disney-owned El Capitan Theatre in Hollywood, just before the announcement.

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Inside, flanked by Disney characters in the balcony above me. Note Jack Skellington from The Nightmare Before Christmas hanging out over there on the left.

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John Lasseter in front of a slide showing the creative process behind the Sully figurine from Monsters Inc.

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“This, this image — this is Disney Infinity,” Lassiter said as this slide came up. There’re a bunch of different Disney world’s here. Again, note the nod to The Nightmare Before Christmas in the upper right.

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The press and Avalanche employees mixing it up in front of Xbox 360s running Infinity.

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Mr. Incredible figurine in a character slot on the reader pad. Behind him is a Play Set disk, and he’s standing on top of a buff disk.

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More figurines: Sully, Jack Sparrow, Barbossa.

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A glimpse of the sandbox element in the Toy Box mode.

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Jack Sparrow and Sully flanked by various Play Set and enhancement disks.

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  • Gadget

    If they can make all the game consoles, PC and hopefully OSX cross compatible in multi-player, this should do very well.

  • Steven Quan

    This game looks, feels, and plays just like Skylander, which, I was not impressed with. Not enough enemies to keep me busy and not challenging at all. Sure, my 6 yr old nephew LOVED it, but I’m not sure a legion of small children will be enough to make this successful. Beautiful graphics, yes, but you still need a game.

    I still don’t understand the point of having the Reader Pad. If you want to play as a certain character, why not just choose that player in game? If you want a certain environment, change it, in game. Why waste money on an expensive Reader Toy when it’s not necessary?

    If I had kids I wouldn’t buy this game for them, even if they asked me. There’s way better games out there for less money.

  • technochick

    Sounded great. Until the play pieces came up. Just give me a game I can play on my iPad, save my deets, log in on my PC and pick up where I left off and so on. I don’t want to have to have little action figures etc. An option for younger kids perhaps but it sounds like they are required to make it work and that is a no go for me

  • cosmo87635025

    what Angela said I can’t believe that a mother can earn $8560 in 4 weeks on the computer. have you seen this link… http://xurl.es/8ec83

About the author

Eli MilchmanWhen he was eight, Eli Milchman came home from frolicking in the Veld one day and was given an Atari 400. Since then, his fascination with technology has made him an intrepid early adopter of whatever charming new contraption crosses his path — which explains why he's Cult of Mac's test editor-at-large. He calls San Francisco home, where he works as a journalist and photographer. Eli has contributed to the pages of Wired.com and BIKE Magazine, among others. Hang with him on Twitter.

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